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authorAdam Borowski <kilobyte@angband.pl>2011-07-04 17:59:38 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-07-05 02:21:51 +0200
commit06bb5b5c8199203001e4b3479351adf321299be5 (patch)
treec0bd4f83380fe5f3f408b3b605838e0d056b309b /crawl-ref/source/fearmonger.cc
parenteb03baac873c59367d8308b3c0a535b136f99633 (diff)
downloadcrawl-ref-06bb5b5c8199203001e4b3479351adf321299be5.tar.gz
crawl-ref-06bb5b5c8199203001e4b3479351adf321299be5.zip
cppcheck: fix inefficient checking for emptiness.
On some STL structures size() is slow. I did not bother limitting sed, so innocent bystanders got pulled into the machine, but there's no loss.
Diffstat (limited to 'crawl-ref/source/fearmonger.cc')
-rw-r--r--crawl-ref/source/fearmonger.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/fearmonger.cc b/crawl-ref/source/fearmonger.cc
index 628f41b0b2..b3bb6c05f0 100644
--- a/crawl-ref/source/fearmonger.cc
+++ b/crawl-ref/source/fearmonger.cc
@@ -84,7 +84,7 @@ monster* player::get_fearmonger(const coord_def &target) const
monster* player::get_any_fearmonger() const
{
- if (fearmongers.size() > 0)
+ if (!fearmongers.empty())
return (&menv[fearmongers[0]]);
else
return (NULL);