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authorShmuale Mark <shm.mark@gmail.com>2014-07-10 08:15:39 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-07-14 08:47:43 -0400
commitfff14fb3beb1d2e70d702f1cda6a7de6355c2507 (patch)
treeb18cefd32601dc87d815b1573a903537660375d5 /crawl-ref/source/feature-data.h
parentdc4f2bac322bd5c5cb7073bd8a568aca169ceaf0 (diff)
downloadcrawl-ref-fff14fb3beb1d2e70d702f1cda6a7de6355c2507.tar.gz
crawl-ref-fff14fb3beb1d2e70d702f1cda6a7de6355c2507.zip
Separate feature data into feature-data.h.
Diffstat (limited to 'crawl-ref/source/feature-data.h')
-rw-r--r--crawl-ref/source/feature-data.h541
1 files changed, 541 insertions, 0 deletions
diff --git a/crawl-ref/source/feature-data.h b/crawl-ref/source/feature-data.h
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+// symbol and magic_symbol are generally constructed from dchar in
+// _create_symbols(). They're necessary in feature_def mostly to make
+// the `feature` option work better.
+
+// In the default case, these translations hold:
+// map_colour -> seen_colour
+// seen_colour -> seen_em_colour
+// colour -> em_colour
+// So use a macro:
+#define COLOURS(colour, map) colour, map, map, colour, map
+// And with the default (darkgrey) map colour:
+#define COLOUR_IS(colour) COLOURS(colour, DARKGREY)
+// And for when colour and map_colour are equal:
+#define COLOUR_AND_MAP(colour) COLOURS(colour, colour)
+static feature_def feat_defs[] =
+{
+
+{
+ // feat
+ DNGN_UNSEEN,
+ // dchar, symbol, magic_symbol
+ NUM_DCHAR_TYPES, 0, 0,
+ // colour, map_colour, seen_colour, em_colour, seen_em_colour
+ BLACK, DARKGREY, DARKGREY, BLACK, DARKGREY,
+ // flags, minimap
+ FFT_NONE, MF_UNSEEN,
+},
+
+{
+ DNGN_EXPLORE_HORIZON,
+ NUM_DCHAR_TYPES, 0, 0,
+ COLOUR_IS(BLACK),
+ FFT_NONE, MF_UNSEEN,
+},
+
+{
+ DNGN_CLOSED_DOOR,
+ DCHAR_DOOR_CLOSED, 0, 0,
+ COLOUR_IS(LIGHTGREY),
+ FFT_NONE, MF_DOOR,
+},
+
+{
+ DNGN_RUNED_DOOR,
+ DCHAR_DOOR_CLOSED, 0, 0,
+ COLOUR_AND_MAP(LIGHTBLUE),
+ FFT_NONE, MF_DOOR,
+},
+
+{
+ DNGN_SEALED_DOOR,
+ DCHAR_DOOR_CLOSED, 0, 0,
+ COLOUR_AND_MAP(LIGHTGREEN),
+ FFT_NONE, MF_DOOR,
+},
+
+{
+ DNGN_TREE,
+ DCHAR_TREE, 0, Options.char_table[ DCHAR_WALL_MAGIC ],
+ COLOUR_IS(ETC_TREE),
+ FFT_NONE, MF_WALL,
+},
+
+{
+ DNGN_METAL_WALL,
+ DCHAR_WALL, 0, Options.char_table[ DCHAR_WALL_MAGIC ],
+ COLOUR_IS(CYAN),
+ FFT_NONE, MF_WALL,
+},
+
+{
+ DNGN_GREEN_CRYSTAL_WALL,
+ DCHAR_WALL, 0, Options.char_table[ DCHAR_WALL_MAGIC ],
+ COLOUR_IS(GREEN),
+ FFT_NONE, MF_WALL,
+},
+
+{
+ DNGN_ROCK_WALL,
+ DCHAR_WALL, 0, Options.char_table[ DCHAR_WALL_MAGIC ],
+ COLOUR_IS(ETC_ROCK),
+ FFT_NONE, MF_WALL,
+},
+
+{
+ DNGN_SLIMY_WALL,
+ DCHAR_WALL, 0, Options.char_table[ DCHAR_WALL_MAGIC ],
+ COLOUR_IS(LIGHTGREEN),
+ FFT_NONE, MF_WALL,
+},
+
+{
+ DNGN_STONE_WALL,
+ DCHAR_WALL, 0, Options.char_table[ DCHAR_WALL_MAGIC ],
+ COLOUR_IS(LIGHTGREY),
+ FFT_NONE, MF_WALL,
+},
+
+{
+ DNGN_PERMAROCK_WALL,
+ DCHAR_PERMAWALL, 0, Options.char_table[ DCHAR_WALL_MAGIC ],
+ COLOUR_IS(ETC_ROCK),
+ FFT_NONE, MF_WALL,
+},
+
+{
+ DNGN_CLEAR_ROCK_WALL,
+ DCHAR_WALL, 0, Options.char_table[ DCHAR_WALL_MAGIC ],
+ COLOUR_IS(LIGHTCYAN),
+ FFT_NONE, MF_WALL,
+},
+
+{
+ DNGN_CLEAR_STONE_WALL,
+ DCHAR_WALL, 0, Options.char_table[ DCHAR_WALL_MAGIC ],
+ COLOUR_IS(LIGHTCYAN),
+ FFT_NONE, MF_WALL,
+},
+
+{
+ DNGN_CLEAR_PERMAROCK_WALL,
+ DCHAR_PERMAWALL, 0, Options.char_table[ DCHAR_WALL_MAGIC ],
+ COLOUR_IS(LIGHTCYAN),
+ FFT_NONE, MF_WALL,
+},
+
+{
+ DNGN_GRATE,
+ DCHAR_GRATE, 0, Options.char_table[ DCHAR_WALL_MAGIC ],
+ COLOUR_IS(LIGHTBLUE),
+ FFT_NONE, MF_WALL,
+},
+
+{
+ DNGN_OPEN_SEA,
+ DCHAR_WALL, 0, 0,
+ COLOUR_IS(BLUE),
+ FFT_NONE, MF_DEEP_WATER,
+},
+
+{
+ DNGN_LAVA_SEA,
+ DCHAR_WALL, 0, 0,
+ COLOUR_IS(RED),
+ FFT_NONE, MF_LAVA,
+},
+
+{
+ DNGN_ORCISH_IDOL,
+ DCHAR_STATUE, 0, 0,
+ COLOUR_IS(BROWN),
+ FFT_NONE, MF_WALL,
+},
+
+{
+ DNGN_GRANITE_STATUE,
+ DCHAR_STATUE, 0, 0,
+ COLOUR_IS(DARKGREY),
+ FFT_NONE, MF_WALL,
+},
+
+{
+ DNGN_MALIGN_GATEWAY,
+ DCHAR_ARCH, 0, 0,
+ COLOURS(ETC_SHIMMER_BLUE, LIGHTGREY),
+ FFT_NONE, MF_STAIR_UP,
+},
+
+{
+ DNGN_LAVA,
+ DCHAR_WAVY, 0, 0,
+ COLOUR_IS(RED),
+ FFT_NONE, MF_LAVA,
+},
+
+{
+ DNGN_DEEP_WATER,
+ DCHAR_WAVY, 0, 0,
+ COLOUR_IS(BLUE),
+ FFT_NONE, MF_DEEP_WATER,
+},
+
+{
+ DNGN_SHALLOW_WATER,
+ DCHAR_WAVY, 0, 0,
+ COLOUR_IS(CYAN),
+ FFT_NONE, MF_WATER,
+},
+
+{
+ DNGN_FLOOR,
+ DCHAR_FLOOR, 0, Options.char_table[ DCHAR_FLOOR_MAGIC ],
+ COLOUR_IS(ETC_FLOOR),
+ FFT_NONE, MF_FLOOR,
+},
+
+#if TAG_MAJOR_VERSION == 34
+{
+ DNGN_BADLY_SEALED_DOOR,
+ DCHAR_FLOOR, 0, Options.char_table[ DCHAR_FLOOR_MAGIC ],
+ COLOUR_IS(ETC_FLOOR),
+ FFT_NONE, MF_FLOOR,
+},
+#endif
+
+{
+ DNGN_EXPIRED_PORTAL,
+ DCHAR_FLOOR, 0, Options.char_table[ DCHAR_FLOOR_MAGIC ],
+ COLOUR_IS(BROWN),
+ FFT_NONE, MF_FLOOR,
+},
+
+{
+ DNGN_OPEN_DOOR,
+ DCHAR_DOOR_OPEN, 0, 0,
+ COLOUR_IS(LIGHTGREY),
+ FFT_NONE, MF_DOOR,
+},
+
+#define TRAP(enum, colour)\
+{\
+ enum,\
+ DCHAR_TRAP, 0, 0,\
+ COLOUR_AND_MAP(colour),\
+ FFT_NONE, MF_TRAP,\
+}
+
+TRAP(DNGN_TRAP_MECHANICAL, LIGHTCYAN),
+TRAP(DNGN_TRAP_TELEPORT, LIGHTBLUE),
+TRAP(DNGN_TRAP_ALARM, LIGHTRED),
+TRAP(DNGN_TRAP_ZOT, LIGHTMAGENTA),
+TRAP(DNGN_PASSAGE_OF_GOLUBRIA, GREEN),
+TRAP(DNGN_TRAP_SHAFT, BROWN),
+TRAP(DNGN_TRAP_WEB, LIGHTGREY),
+
+{
+ DNGN_UNDISCOVERED_TRAP,
+ DCHAR_FLOOR, 0, Options.char_table[ DCHAR_FLOOR_MAGIC ],
+ COLOUR_IS(ETC_FLOOR),
+ FFT_NONE, MF_FLOOR,
+},
+
+{
+ DNGN_ENTER_SHOP,
+ DCHAR_ARCH, 0, 0,
+ YELLOW, LIGHTGREY, YELLOW, YELLOW, LIGHTGREY,
+ FFT_NOTABLE, MF_FEATURE,
+},
+
+{
+ DNGN_ABANDONED_SHOP,
+ DCHAR_ARCH, 0, 0,
+ COLOUR_AND_MAP(LIGHTGREY),
+ FFT_NONE, MF_FLOOR,
+},
+
+{
+ DNGN_STONE_ARCH,
+ DCHAR_ARCH, 0, 0,
+ COLOUR_AND_MAP(LIGHTGREY),
+ FFT_NONE, MF_FLOOR,
+},
+
+{
+ DNGN_UNKNOWN_PORTAL,
+ DCHAR_ARCH, 0, 0,
+ COLOURS(BLACK, LIGHTGREY),
+ FFT_NONE, MF_PORTAL,
+},
+
+#define STONE_STAIRS_DOWN(num)\
+{\
+ DNGN_STONE_STAIRS_DOWN_##num,\
+ DCHAR_STAIRS_DOWN, 0, 0,\
+ RED, RED, RED, WHITE, WHITE,\
+ FFT_NONE, MF_STAIR_DOWN,\
+}
+
+STONE_STAIRS_DOWN(I),
+STONE_STAIRS_DOWN(II),
+STONE_STAIRS_DOWN(III),
+
+#define STONE_STAIRS_UP(num)\
+{\
+ DNGN_STONE_STAIRS_UP_##num,\
+ DCHAR_STAIRS_UP, 0, 0,\
+ GREEN, GREEN, GREEN, WHITE, WHITE,\
+ FFT_NONE, MF_STAIR_UP,\
+}
+
+STONE_STAIRS_UP(I),
+STONE_STAIRS_UP(II),
+STONE_STAIRS_UP(III),
+
+{
+ DNGN_ESCAPE_HATCH_DOWN,
+ DCHAR_STAIRS_DOWN, 0, 0,
+ COLOUR_AND_MAP(BROWN),
+ FFT_NONE, MF_STAIR_DOWN,
+},
+
+{
+ DNGN_ESCAPE_HATCH_UP,
+ DCHAR_STAIRS_UP, 0, 0,
+ COLOUR_AND_MAP(BROWN),
+ FFT_NONE, MF_STAIR_UP,
+},
+
+{
+ DNGN_EXIT_LABYRINTH,
+ DCHAR_STAIRS_UP, 0, 0,
+ COLOUR_AND_MAP(BROWN),
+ FFT_NONE, MF_STAIR_UP,
+},
+
+{
+ DNGN_ENTER_LABYRINTH,
+ DCHAR_ARCH, 0, 0,
+ ETC_SHIMMER_BLUE, LIGHTGREY, ETC_SHIMMER_BLUE, ETC_SHIMMER_BLUE, ETC_SHIMMER_BLUE,
+ (FFT_NOTABLE | FFT_EXAMINE_HINT), MF_PORTAL,
+},
+
+#define PORTAL_ENTRANCE(enum, colour)\
+{\
+ enum,\
+ DCHAR_ARCH, 0, 0,\
+ colour, LIGHTGREY, colour, colour, colour,\
+ FFT_NOTABLE, MF_PORTAL,\
+}
+
+#define PORTAL_EXIT(enum, colour)\
+{\
+ enum,\
+ DCHAR_ARCH, 0, 0,\
+ colour, LIGHTGREY, colour, colour, colour,\
+ FFT_NONE, MF_PORTAL,\
+}
+
+PORTAL_ENTRANCE(DNGN_ENTER_DIS, CYAN),
+PORTAL_ENTRANCE(DNGN_ENTER_GEHENNA, RED),
+PORTAL_ENTRANCE(DNGN_ENTER_COCYTUS, LIGHTCYAN),
+PORTAL_ENTRANCE(DNGN_ENTER_TARTARUS, MAGENTA),
+PORTAL_ENTRANCE(DNGN_ENTER_HELL, RED),
+PORTAL_EXIT(DNGN_EXIT_HELL, LIGHTRED),
+
+PORTAL_ENTRANCE(DNGN_ENTER_ABYSS, ETC_WARP),
+PORTAL_ENTRANCE(DNGN_EXIT_THROUGH_ABYSS, ETC_WARP),
+PORTAL_EXIT(DNGN_EXIT_ABYSS, ETC_WARP),
+
+PORTAL_ENTRANCE(DNGN_ENTER_PANDEMONIUM, LIGHTBLUE),
+PORTAL_EXIT(DNGN_TRANSIT_PANDEMONIUM, LIGHTGREEN),
+PORTAL_EXIT(DNGN_EXIT_PANDEMONIUM, LIGHTBLUE),
+
+PORTAL_ENTRANCE(DNGN_ENTER_VAULTS, LIGHTGREEN),
+PORTAL_EXIT(DNGN_RETURN_FROM_VAULTS, ETC_SHIMMER_BLUE),
+
+PORTAL_ENTRANCE(DNGN_ENTER_ZOT, MAGENTA),
+PORTAL_EXIT(DNGN_RETURN_FROM_ZOT, MAGENTA),
+
+#if TAG_MAJOR_VERSION == 34
+PORTAL_ENTRANCE(DNGN_ENTER_PORTAL_VAULT, ETC_SHIMMER_BLUE),
+#endif
+PORTAL_ENTRANCE(DNGN_ENTER_ZIGGURAT, ETC_SHIMMER_BLUE),
+PORTAL_ENTRANCE(DNGN_ENTER_BAZAAR, ETC_SHIMMER_BLUE),
+PORTAL_ENTRANCE(DNGN_ENTER_TROVE, BLUE),
+PORTAL_ENTRANCE(DNGN_ENTER_SEWER, LIGHTGREEN),
+PORTAL_ENTRANCE(DNGN_ENTER_OSSUARY, BROWN),
+PORTAL_ENTRANCE(DNGN_ENTER_BAILEY, LIGHTRED),
+PORTAL_ENTRANCE(DNGN_ENTER_ICE_CAVE, WHITE),
+PORTAL_ENTRANCE(DNGN_ENTER_VOLCANO, RED),
+PORTAL_ENTRANCE(DNGN_ENTER_WIZLAB, ETC_SHIMMER_BLUE),
+PORTAL_ENTRANCE(DNGN_UNUSED_ENTER_PORTAL_1, ETC_SHIMMER_BLUE),
+#if TAG_MAJOR_VERSION == 34
+PORTAL_EXIT(DNGN_EXIT_PORTAL_VAULT, ETC_SHIMMER_BLUE),
+#endif
+PORTAL_EXIT(DNGN_EXIT_ZIGGURAT, ETC_SHIMMER_BLUE),
+PORTAL_EXIT(DNGN_EXIT_BAZAAR, ETC_SHIMMER_BLUE),
+PORTAL_EXIT(DNGN_EXIT_TROVE, BLUE),
+PORTAL_EXIT(DNGN_EXIT_SEWER, BROWN),
+PORTAL_EXIT(DNGN_EXIT_OSSUARY, BROWN),
+PORTAL_EXIT(DNGN_EXIT_BAILEY, ETC_SHIMMER_BLUE),
+PORTAL_EXIT(DNGN_EXIT_ICE_CAVE, WHITE),
+PORTAL_EXIT(DNGN_EXIT_VOLCANO, RED),
+PORTAL_EXIT(DNGN_EXIT_WIZLAB, ETC_SHIMMER_BLUE),
+PORTAL_EXIT(DNGN_UNUSED_EXIT_PORTAL_1, ETC_SHIMMER_BLUE),
+
+#define BRANCH_ENTRANCE(enum)\
+{\
+ enum,\
+ DCHAR_STAIRS_DOWN, 0, 0,\
+ YELLOW, RED, YELLOW, YELLOW, YELLOW,\
+ FFT_NOTABLE, MF_STAIR_BRANCH,\
+}
+
+#define BRANCH_EXIT(enum)\
+{\
+ enum,\
+ DCHAR_STAIRS_UP, 0, 0,\
+ YELLOW, GREEN, YELLOW, YELLOW, YELLOW,\
+ FFT_NONE, MF_STAIR_UP,\
+}
+
+{
+ DNGN_EXIT_DUNGEON,
+ DCHAR_STAIRS_UP, 0, 0,
+ LIGHTBLUE, GREEN, LIGHTBLUE, LIGHTBLUE, LIGHTBLUE,
+ FFT_NONE, MF_STAIR_UP,
+},
+
+{
+ DNGN_ENTER_SLIME,
+ DCHAR_STAIRS_DOWN, 0, 0,
+ YELLOW, RED, YELLOW, YELLOW, YELLOW,
+ (FFT_NOTABLE | FFT_EXAMINE_HINT), MF_STAIR_BRANCH,
+},
+BRANCH_EXIT(DNGN_RETURN_FROM_SLIME),
+
+{
+ DNGN_ENTER_ORC,
+ DCHAR_STAIRS_DOWN, 0, 0,
+ YELLOW, RED, YELLOW, YELLOW, YELLOW,
+ (FFT_NOTABLE | FFT_EXAMINE_HINT), MF_STAIR_BRANCH,
+},
+BRANCH_EXIT(DNGN_RETURN_FROM_ORC),
+
+#if TAG_MAJOR_VERSION == 34
+BRANCH_ENTRANCE(DNGN_ENTER_DWARF),
+BRANCH_ENTRANCE(DNGN_ENTER_FOREST),
+BRANCH_ENTRANCE(DNGN_ENTER_BLADE),
+BRANCH_EXIT(DNGN_RETURN_FROM_DWARF),
+BRANCH_EXIT(DNGN_RETURN_FROM_FOREST),
+BRANCH_EXIT(DNGN_RETURN_FROM_BLADE),
+#endif
+
+BRANCH_ENTRANCE(DNGN_ENTER_LAIR),
+BRANCH_EXIT(DNGN_RETURN_FROM_LAIR),
+
+BRANCH_ENTRANCE(DNGN_ENTER_CRYPT),
+BRANCH_EXIT(DNGN_RETURN_FROM_CRYPT),
+
+BRANCH_ENTRANCE(DNGN_ENTER_TEMPLE),
+BRANCH_EXIT(DNGN_RETURN_FROM_TEMPLE),
+
+BRANCH_ENTRANCE(DNGN_ENTER_SNAKE),
+BRANCH_EXIT(DNGN_RETURN_FROM_SNAKE),
+
+BRANCH_ENTRANCE(DNGN_ENTER_ELF),
+BRANCH_EXIT(DNGN_RETURN_FROM_ELF),
+
+BRANCH_ENTRANCE(DNGN_ENTER_TOMB),
+BRANCH_EXIT(DNGN_RETURN_FROM_TOMB),
+
+BRANCH_ENTRANCE(DNGN_ENTER_SWAMP),
+BRANCH_EXIT(DNGN_RETURN_FROM_SWAMP),
+
+BRANCH_ENTRANCE(DNGN_ENTER_SHOALS),
+BRANCH_EXIT(DNGN_RETURN_FROM_SHOALS),
+
+BRANCH_ENTRANCE(DNGN_ENTER_SPIDER),
+BRANCH_EXIT(DNGN_RETURN_FROM_SPIDER),
+
+BRANCH_ENTRANCE(DNGN_ENTER_DEPTHS),
+BRANCH_EXIT(DNGN_RETURN_FROM_DEPTHS),
+
+#define ALTAR(enum, colour)\
+{\
+ enum,\
+ DCHAR_ALTAR, 0, 0,\
+ colour, DARKGREY, colour, colour, colour,\
+ FFT_NOTABLE, MF_FEATURE,\
+}
+
+ALTAR(DNGN_UNKNOWN_ALTAR, BLACK),
+ALTAR(DNGN_ALTAR_ZIN, LIGHTGREY),
+ALTAR(DNGN_ALTAR_SHINING_ONE, YELLOW),
+ALTAR(DNGN_ALTAR_KIKUBAAQUDGHA, DARKGREY),
+ALTAR(DNGN_ALTAR_YREDELEMNUL, ETC_UNHOLY),
+ALTAR(DNGN_ALTAR_XOM, ETC_RANDOM),
+ALTAR(DNGN_ALTAR_VEHUMET, ETC_VEHUMET),
+ALTAR(DNGN_ALTAR_OKAWARU, CYAN),
+ALTAR(DNGN_ALTAR_MAKHLEB, ETC_FIRE),
+ALTAR(DNGN_ALTAR_SIF_MUNA, BLUE),
+ALTAR(DNGN_ALTAR_TROG, RED),
+ALTAR(DNGN_ALTAR_NEMELEX_XOBEH, LIGHTMAGENTA),
+ALTAR(DNGN_ALTAR_ELYVILON, WHITE),
+ALTAR(DNGN_ALTAR_LUGONU, MAGENTA),
+ALTAR(DNGN_ALTAR_BEOGH, ETC_BEOGH),
+ALTAR(DNGN_ALTAR_JIYVA, ETC_SLIME),
+ALTAR(DNGN_ALTAR_FEDHAS, GREEN),
+ALTAR(DNGN_ALTAR_CHEIBRIADOS, LIGHTCYAN),
+ALTAR(DNGN_ALTAR_ASHENZARI, LIGHTRED),
+ALTAR(DNGN_ALTAR_DITHMENOS, ETC_DITHMENOS),
+ALTAR(DNGN_ALTAR_GOZAG, ETC_GOLD), // for the Gold God!
+ALTAR(DNGN_ALTAR_QAZLAL, ETC_ELEMENTAL),
+
+#define FOUNTAIN(enum, colour)\
+{\
+ enum,\
+ DCHAR_FOUNTAIN, 0, 0,\
+ COLOUR_IS(colour),\
+ FFT_NONE, MF_FEATURE,\
+}
+FOUNTAIN(DNGN_FOUNTAIN_BLUE, BLUE),
+FOUNTAIN(DNGN_FOUNTAIN_SPARKLING, LIGHTBLUE),
+FOUNTAIN(DNGN_FOUNTAIN_BLOOD, RED),
+FOUNTAIN(DNGN_DRY_FOUNTAIN, LIGHTGREY),
+#if TAG_MAJOR_VERSION == 34
+FOUNTAIN(DNGN_DRY_FOUNTAIN_BLUE, LIGHTGREY),
+FOUNTAIN(DNGN_DRY_FOUNTAIN_SPARKLING, LIGHTGREY),
+FOUNTAIN(DNGN_DRY_FOUNTAIN_BLOOD, LIGHTGREY),
+#endif
+
+{
+ DNGN_TELEPORTER,
+ DCHAR_TELEPORTER, 0, 0,
+ COLOUR_AND_MAP(YELLOW),
+ FFT_NONE, MF_FEATURE,
+},
+
+{
+ DNGN_SEALED_STAIRS_UP,
+ DCHAR_STAIRS_UP, 0, 0,
+ COLOUR_AND_MAP(LIGHTGREEN),
+ FFT_NONE, MF_STAIR_UP,
+},
+
+{
+ DNGN_SEALED_STAIRS_DOWN,
+ DCHAR_STAIRS_DOWN, 0, 0,
+ COLOUR_AND_MAP(LIGHTGREEN),
+ FFT_NONE, MF_STAIR_DOWN,
+},
+
+{
+ DNGN_ABYSSAL_STAIR,
+ DCHAR_STAIRS_DOWN, 0, 0,
+ COLOUR_AND_MAP(LIGHTCYAN),
+ FFT_NONE, MF_STAIR_BRANCH,
+},
+
+};