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author | Steve Melenchuk <smelenchuk@gmail.com> | 2013-11-02 20:31:31 -0600 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-11-12 06:41:06 +0100 |
commit | 1b62a5d5613b076a70117541fb9b0aa831dcf122 (patch) | |
tree | b11ad58c0f1b8af3f10987b2c5846560cfe54e0a /crawl-ref/source/feature.cc | |
parent | c7c129ded1e36e56fc4b992bc773c2d77c90be18 (diff) | |
download | crawl-ref-1b62a5d5613b076a70117541fb9b0aa831dcf122.tar.gz crawl-ref-1b62a5d5613b076a70117541fb9b0aa831dcf122.zip |
Transform the lower half of D into a new branch: the Depths.
D is now 16 levels (the unsealed part was 14 levels previously), and the
Depths are six levels. Vaults is enterable from Depths:2-5; Abyss, Hell,
and Pan portals are available for the entire length of the branch.
Right now the monster set is identical to Vaults except for the absence
of Vaults-specific humans. D's monster set has also been truncated,
mainly on the out-of-depth front. It's my intent that this serve as a
starting point for figuring out what monsters we want to split between
the two branches.
Diffstat (limited to 'crawl-ref/source/feature.cc')
-rw-r--r-- | crawl-ref/source/feature.cc | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/crawl-ref/source/feature.cc b/crawl-ref/source/feature.cc index 567c3085e4..f5356ac315 100644 --- a/crawl-ref/source/feature.cc +++ b/crawl-ref/source/feature.cc @@ -513,6 +513,15 @@ static void _init_feat(feature_def &f, dungeon_feature_type feat) f.minimap = MF_STAIR_BRANCH; break; + case DNGN_ENTER_DEPTHS: + f.colour = LIGHTGREEN; + f.dchar = DCHAR_ARCH; + f.flags |= FFT_NOTABLE; + f.map_colour = LIGHTGREY; + f.seen_colour = LIGHTGREEN; + f.minimap = MF_STAIR_BRANCH; + break; + case DNGN_ENTER_ZOT: f.colour = MAGENTA; f.dchar = DCHAR_ARCH; @@ -554,6 +563,14 @@ static void _init_feat(feature_def &f, dungeon_feature_type feat) f.minimap = MF_STAIR_BRANCH; break; + case DNGN_RETURN_FROM_DEPTHS: + f.colour = LIGHTGREEN; + f.dchar = DCHAR_ARCH; + f.map_colour = LIGHTGREY; + f.seen_colour = LIGHTGREEN; + f.minimap = MF_STAIR_BRANCH; + break; + case DNGN_RETURN_FROM_ZOT: f.colour = MAGENTA; f.dchar = DCHAR_ARCH; |