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authorSteve Melenchuk <smelenchuk@gmail.com>2013-11-02 20:31:31 -0600
committerAdam Borowski <kilobyte@angband.pl>2013-11-12 06:41:06 +0100
commit1b62a5d5613b076a70117541fb9b0aa831dcf122 (patch)
treeb11ad58c0f1b8af3f10987b2c5846560cfe54e0a /crawl-ref/source/feature.cc
parentc7c129ded1e36e56fc4b992bc773c2d77c90be18 (diff)
downloadcrawl-ref-1b62a5d5613b076a70117541fb9b0aa831dcf122.tar.gz
crawl-ref-1b62a5d5613b076a70117541fb9b0aa831dcf122.zip
Transform the lower half of D into a new branch: the Depths.
D is now 16 levels (the unsealed part was 14 levels previously), and the Depths are six levels. Vaults is enterable from Depths:2-5; Abyss, Hell, and Pan portals are available for the entire length of the branch. Right now the monster set is identical to Vaults except for the absence of Vaults-specific humans. D's monster set has also been truncated, mainly on the out-of-depth front. It's my intent that this serve as a starting point for figuring out what monsters we want to split between the two branches.
Diffstat (limited to 'crawl-ref/source/feature.cc')
-rw-r--r--crawl-ref/source/feature.cc17
1 files changed, 17 insertions, 0 deletions
diff --git a/crawl-ref/source/feature.cc b/crawl-ref/source/feature.cc
index 567c3085e4..f5356ac315 100644
--- a/crawl-ref/source/feature.cc
+++ b/crawl-ref/source/feature.cc
@@ -513,6 +513,15 @@ static void _init_feat(feature_def &f, dungeon_feature_type feat)
f.minimap = MF_STAIR_BRANCH;
break;
+ case DNGN_ENTER_DEPTHS:
+ f.colour = LIGHTGREEN;
+ f.dchar = DCHAR_ARCH;
+ f.flags |= FFT_NOTABLE;
+ f.map_colour = LIGHTGREY;
+ f.seen_colour = LIGHTGREEN;
+ f.minimap = MF_STAIR_BRANCH;
+ break;
+
case DNGN_ENTER_ZOT:
f.colour = MAGENTA;
f.dchar = DCHAR_ARCH;
@@ -554,6 +563,14 @@ static void _init_feat(feature_def &f, dungeon_feature_type feat)
f.minimap = MF_STAIR_BRANCH;
break;
+ case DNGN_RETURN_FROM_DEPTHS:
+ f.colour = LIGHTGREEN;
+ f.dchar = DCHAR_ARCH;
+ f.map_colour = LIGHTGREY;
+ f.seen_colour = LIGHTGREEN;
+ f.minimap = MF_STAIR_BRANCH;
+ break;
+
case DNGN_RETURN_FROM_ZOT:
f.colour = MAGENTA;
f.dchar = DCHAR_ARCH;