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author | Adam Borowski <kilobyte@angband.pl> | 2013-03-12 03:01:51 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-03-14 11:46:11 +0100 |
commit | cc285a9e0363cf77218b10d342303459af60741a (patch) | |
tree | 89d25ccda450297fbf6ab62f2232276398036907 /crawl-ref/source/feature.cc | |
parent | 791cc536317cba6f4032fb014f44f9da57b05b46 (diff) | |
download | crawl-ref-cc285a9e0363cf77218b10d342303459af60741a.tar.gz crawl-ref-cc285a9e0363cf77218b10d342303459af60741a.zip |
Change the glyph for abyssal stairs from ∩ to >.
It's more of a portal than traditional stairs, but it shouldn't look
exactly like exits -- that causes accidents, especially for players not
yet accustomed to this change.
Diffstat (limited to 'crawl-ref/source/feature.cc')
-rw-r--r-- | crawl-ref/source/feature.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/feature.cc b/crawl-ref/source/feature.cc index d60d6f6158..ccb96707b2 100644 --- a/crawl-ref/source/feature.cc +++ b/crawl-ref/source/feature.cc @@ -407,7 +407,7 @@ static void _init_feat(feature_def &f, dungeon_feature_type feat) case DNGN_ABYSSAL_STAIR: f.colour = LIGHTCYAN; - f.dchar = DCHAR_ARCH; + f.dchar = DCHAR_STAIRS_DOWN; f.map_colour = LIGHTCYAN; f.minimap = MF_STAIR_BRANCH; break; |