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authorAdam Borowski <kilobyte@angband.pl>2013-03-12 03:01:51 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-03-14 11:46:11 +0100
commitcc285a9e0363cf77218b10d342303459af60741a (patch)
tree89d25ccda450297fbf6ab62f2232276398036907 /crawl-ref/source/feature.cc
parent791cc536317cba6f4032fb014f44f9da57b05b46 (diff)
downloadcrawl-ref-cc285a9e0363cf77218b10d342303459af60741a.tar.gz
crawl-ref-cc285a9e0363cf77218b10d342303459af60741a.zip
Change the glyph for abyssal stairs from ∩ to >.
It's more of a portal than traditional stairs, but it shouldn't look exactly like exits -- that causes accidents, especially for players not yet accustomed to this change.
Diffstat (limited to 'crawl-ref/source/feature.cc')
-rw-r--r--crawl-ref/source/feature.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/feature.cc b/crawl-ref/source/feature.cc
index d60d6f6158..ccb96707b2 100644
--- a/crawl-ref/source/feature.cc
+++ b/crawl-ref/source/feature.cc
@@ -407,7 +407,7 @@ static void _init_feat(feature_def &f, dungeon_feature_type feat)
case DNGN_ABYSSAL_STAIR:
f.colour = LIGHTCYAN;
- f.dchar = DCHAR_ARCH;
+ f.dchar = DCHAR_STAIRS_DOWN;
f.map_colour = LIGHTCYAN;
f.minimap = MF_STAIR_BRANCH;
break;