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authorSteve Melenchuk <smelenchuk@gmail.com>2014-05-01 11:54:35 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-01 11:56:20 -0600
commit7fa0871e93e2dd8f5e213ac01fc7066d562fc02c (patch)
tree2ecb6cf10f1d8e082b285a89365b78720f4069ad /crawl-ref/source/fight.cc
parent3b46fe60f283d3d26947e9f93c1c0a23e25e196c (diff)
downloadcrawl-ref-7fa0871e93e2dd8f5e213ac01fc7066d562fc02c.tar.gz
crawl-ref-7fa0871e93e2dd8f5e213ac01fc7066d562fc02c.zip
Remove the special-casing for launcher min delay.
This impacts blowguns, whose mindelay goes to 5 (was 7), slings to 5 (was 7), bows to 5 (was 6).
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r--crawl-ref/source/fight.cc3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 27689987fe..d41d37dbe8 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -679,9 +679,6 @@ void attack_cleave_targets(actor* attacker, list<actor*> &targets,
int weapon_min_delay(const item_def &weapon)
{
- if (is_range_weapon(weapon))
- return range_skill(weapon) == SK_BOWS ? 6 : 7;
-
const int base = property(weapon, PWPN_SPEED);
int min_delay = base/2;