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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-04-11 18:27:30 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-04-11 18:27:30 +0000 |
commit | 0e5f00f8997011546d2010e975bcce3ccd78be91 (patch) | |
tree | 53bddd7a96a7756ad751dfd29bf2f7d4cd115514 /crawl-ref/source/fight.h | |
parent | 38ee7a2c66d01a47b69b17e78a477b2f2832b388 (diff) | |
download | crawl-ref-0e5f00f8997011546d2010e975bcce3ccd78be91.tar.gz crawl-ref-0e5f00f8997011546d2010e975bcce3ccd78be91.zip |
Fixed monsters that are not in sight being identified by name if they're
attacking a monster that is in sight.
Implemented AF_MUTATE for pulsating lumps.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1288 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/fight.h')
-rw-r--r-- | crawl-ref/source/fight.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/crawl-ref/source/fight.h b/crawl-ref/source/fight.h index 48eb893dc1..f10d5391d6 100644 --- a/crawl-ref/source/fight.h +++ b/crawl-ref/source/fight.h @@ -124,6 +124,13 @@ public: int calc_to_hit(bool random = true); + static std::string anon_name(description_level_type desc); + static std::string actor_name(const actor *a, description_level_type desc, + bool actor_visible); + static std::string pronoun(const actor *a, pronoun_type ptyp, + bool actor_visible); + static std::string anon_pronoun(pronoun_type ptyp); + private: void init_attack(); bool is_water_attack(const actor *, const actor *) const; @@ -137,6 +144,9 @@ private: std::string special_attack_punctuation(); std::string attack_strength_punctuation(); + std::string atk_name(description_level_type desc) const; + std::string def_name(description_level_type desc) const; + bool attack_shield_blocked(bool verbose); bool apply_damage_brand(); void calc_elemental_brand_damage(int res, const char *verb); @@ -149,6 +159,10 @@ private: void check_defender_train_dodging(); void splash_defender_with_acid(int strength); void splash_monster_with_acid(int strength); + bool decapitate_hydra(int damage_done, int damage_type = -1); + bool chop_hydra_head( int damage_done, + int dam_type, + int wpn_brand ); // Returns true if the defender is banished. bool distortion_affects_defender(); |