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authorDarshan Shaligram <dshaligram@users.sourceforge.net>2010-07-03 11:05:20 +0530
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2010-07-03 11:47:55 +0530
commit2756694d7f9e634c5f317706063c573b7b72ddbc (patch)
tree781a28fc17c22df8c44b92d530f9a7a11f22ddd9 /crawl-ref/source/fight.h
parent74f18d0d78a9eee0133fa88e396775bae50ac117 (diff)
downloadcrawl-ref-2756694d7f9e634c5f317706063c573b7b72ddbc.tar.gz
crawl-ref-2756694d7f9e634c5f317706063c573b7b72ddbc.zip
Implement chaos-brand melee effects for being engulfed in CLOUD_CHAOS (Mu).
Diffstat (limited to 'crawl-ref/source/fight.h')
-rw-r--r--crawl-ref/source/fight.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/fight.h b/crawl-ref/source/fight.h
index 626a9cbf08..0560fa5d12 100644
--- a/crawl-ref/source/fight.h
+++ b/crawl-ref/source/fight.h
@@ -72,4 +72,6 @@ random_var calc_your_attack_delay();
unchivalric_attack_type is_unchivalric_attack(const actor *attacker,
const actor *defender);
+void chaos_affect_actor(actor *victim);
+
#endif