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author | Chris Campbell <chriscampbell89@gmail.com> | 2014-02-09 17:39:19 +0000 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-02-09 19:37:44 +0000 |
commit | 2b0288b017874b531edc7170ef78c41c9fceec94 (patch) | |
tree | 2843344ad1094f8ee2b8289bfb07fcb89f902070 /crawl-ref/source/fight.h | |
parent | 2294cc43dd8b4ea7e92c0ebc61ceb1f27b411394 (diff) | |
download | crawl-ref-2b0288b017874b531edc7170ef78c41c9fceec94.tar.gz crawl-ref-2b0288b017874b531edc7170ef78c41c9fceec94.zip |
Don't arc electricity when attacking with an elec weapon in water
The main thing it did was cause annoying prompts when you could hit
yourself or an ally with the arc. It was rarely relevant other than that,
and just made elec brand a bit more complicated unnecessarily.
Diffstat (limited to 'crawl-ref/source/fight.h')
-rw-r--r-- | crawl-ref/source/fight.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/fight.h b/crawl-ref/source/fight.h index 4b89564175..03a4f68bdd 100644 --- a/crawl-ref/source/fight.h +++ b/crawl-ref/source/fight.h @@ -53,6 +53,4 @@ void attack_cleave_targets(actor* attacker, list<actor*> &targets, int weapon_min_delay(const item_def &weapon); int finesse_adjust_delay(int delay); - -bool conduction_affected(const coord_def &pos); #endif |