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authorNeil Moore <neil@s-z.org>2013-06-19 16:11:44 -0400
committerNeil Moore <neil@s-z.org>2013-06-19 16:41:17 -0400
commit2c01c8d8359cf0953e57bfdde2c0fe9d57d35d34 (patch)
tree1c63a10a18d7ec9f703bddf3d620e834da355d79 /crawl-ref/source/fight.h
parent51996ca5c75be2e509ed5a0bc5af261fabf25153 (diff)
downloadcrawl-ref-2c01c8d8359cf0953e57bfdde2c0fe9d57d35d34.tar.gz
crawl-ref-2c01c8d8359cf0953e57bfdde2c0fe9d57d35d34.zip
Simplify is_melee_weapon and move it out of fight.cc
Also, make it take a reference rather than a pointer (like is_{,ranged_}weapon) and use it in the berserk check.
Diffstat (limited to 'crawl-ref/source/fight.h')
-rw-r--r--crawl-ref/source/fight.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/fight.h b/crawl-ref/source/fight.h
index 6c026e95f3..3eb0736966 100644
--- a/crawl-ref/source/fight.h
+++ b/crawl-ref/source/fight.h
@@ -32,7 +32,6 @@ bool fight_melee(actor *attacker, actor *defender, bool *did_hit = NULL,
int resist_adjust_damage(actor *defender, beam_type flavour,
int res, int rawdamage, bool ranged = false);
-bool is_melee_weapon(const item_def *weapon);
bool wielded_weapon_check(item_def *weapon, bool no_message = false);
int calc_heavy_armour_penalty(bool random_factor);