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author | Jude Brown <bookofjude@users.sourceforge.net> | 2010-01-22 22:30:20 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2010-01-22 22:32:40 +1000 |
commit | 445a015973907071aec6da44a085bff800924fdf (patch) | |
tree | c59278c93f9f52c7f197162de0837766e91faeed /crawl-ref/source/fight.h | |
parent | e6389b48e107b403e5949400a51bbf79977c5042 (diff) | |
download | crawl-ref-445a015973907071aec6da44a085bff800924fdf.tar.gz crawl-ref-445a015973907071aec6da44a085bff800924fdf.zip |
Remove monster and player water attack bonus.
The final part of the amphibious monsters overhaul. Water-based monsters
no longer get an attack bonus when attacking floundering monsters;
likewise, the player (specifically, merfolk) no longer get an attack
bonus while swimming and attacking floundering monsters.
Diffstat (limited to 'crawl-ref/source/fight.h')
-rw-r--r-- | crawl-ref/source/fight.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/crawl-ref/source/fight.h b/crawl-ref/source/fight.h index 70427a8ec1..2e40295527 100644 --- a/crawl-ref/source/fight.h +++ b/crawl-ref/source/fight.h @@ -139,10 +139,6 @@ public: int heavy_armour_penalty; bool can_do_unarmed; - // Attacker uses watery terrain to advantage vs defender. Implies that - // both attacker and defender are in water. - bool water_attack; - // Miscast to cause after special damage is done. If miscast_level == 0 // the miscast is discarded if special_damage_message isn't empty. int miscast_level; @@ -169,7 +165,6 @@ public: private: void init_attack(); bool is_banished(const actor *) const; - bool is_water_attack(const actor *, const actor *) const; void check_hand_half_bonus_eligible(); void check_autoberserk(); bool check_unrand_effects(bool mondied = false); @@ -251,7 +246,6 @@ private: int player_aux_stat_modify_damage(int damage); int player_to_hit(bool random_factor); void player_apply_attack_delay(); - int player_apply_water_attack_bonus(int damage); int player_apply_weapon_bonuses(int damage); int player_apply_weapon_skill(int damage); int player_apply_fighting_skill(int damage, bool aux); |