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author | Robert Burnham <burnhamrobertp@gmail.com> | 2011-04-11 16:29:12 -0500 |
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committer | Robert Burnham <burnhamrobertp@gmail.com> | 2011-04-11 16:29:12 -0500 |
commit | bf3e8ffeda354fe4ecdb0860ef0ee7ee3abb7734 (patch) | |
tree | bc8f85481753d603f10819f969b072a7d73a4eb5 /crawl-ref/source/fight.h | |
parent | 54c3ca99470fc568763f2538405aa49ed545ea7e (diff) | |
download | crawl-ref-bf3e8ffeda354fe4ecdb0860ef0ee7ee3abb7734.tar.gz crawl-ref-bf3e8ffeda354fe4ecdb0860ef0ee7ee3abb7734.zip |
Remove wrapper function calc_your_to_hit
Was only used in player.cc to display to_hit-related information. Wrapper
function declared an instance of melee_attack and called the actual calc_to_hit
methods that we use for combat. Why can't we do this in the player method
itself?
Diffstat (limited to 'crawl-ref/source/fight.h')
-rw-r--r-- | crawl-ref/source/fight.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/fight.h b/crawl-ref/source/fight.h index 1f22f982af..eebf69ca83 100644 --- a/crawl-ref/source/fight.h +++ b/crawl-ref/source/fight.h @@ -42,10 +42,6 @@ bool monsters_fight(monster* attacker, monster* attacked, bool allow_unarmed = true); bool wielded_weapon_check(item_def *weapon, bool no_message = false); -// TODO: Fix this; its used in player.cc but no where in melee_attack, which -// means that we have another to-hit function declared that's actually being -// used for combat to-hit (this is only used deterministically) -int calc_your_to_hit(bool random_factor); int calc_heavy_armour_penalty(bool random_factor); unchivalric_attack_type is_unchivalric_attack(const actor *attacker, |