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authorRobert Vollmert <rvollmert@gmx.net>2010-04-14 15:43:09 +0200
committerRobert Vollmert <rvollmert@gmx.net>2010-04-14 15:44:03 +0200
commitc692b386ced5c1f0614ace4c22a449c3737906df (patch)
tree657f8d1f767437356a855bfe9114c3270503a6f4 /crawl-ref/source/fight.h
parent25ba707d26259f7a35da9367a31df9184fd89b60 (diff)
downloadcrawl-ref-c692b386ced5c1f0614ace4c22a449c3737906df.tar.gz
crawl-ref-c692b386ced5c1f0614ace4c22a449c3737906df.zip
Revert weapon delay calculation changes.
The delay formulas are too complicated to analyze. It turns out that not only is attack delay randomized in melee_attack::player_apply_attack_delay, but even base weapon delay in melee_attack::player_weapon_speed goes through randomization. This reverts commit 25ba707d26259f7a35da9367a31df9184fd89b60. This reverts commit 59cb47231f09c696c38ef72956e962c5b9cea191. This reverts commit cea96c26d7185e3e46af5ff9497a6a240bd1a2a0. This reverts commit e2c10d8fc5747b45025b8a48d6c3aa7b9300d6d3. This reverts commit 43f9de964ec341f165fe942904758e08d56364d8.
Diffstat (limited to 'crawl-ref/source/fight.h')
-rw-r--r--crawl-ref/source/fight.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/fight.h b/crawl-ref/source/fight.h
index 06d7f89684..516b4565d7 100644
--- a/crawl-ref/source/fight.h
+++ b/crawl-ref/source/fight.h
@@ -9,7 +9,6 @@
#define FIGHT_H
#include "mon-enum.h"
-#include "random-enum.h"
enum unarmed_attack_type
{
@@ -64,9 +63,6 @@ bool monsters_fight(monsters* attacker, monsters* attacked,
bool wielded_weapon_check(item_def *weapon, bool no_message = false);
int calc_your_to_hit(bool random_factor);
int calc_heavy_armour_penalty(bool random_factor);
-int calc_your_attack_delay(random_type rand,
- int scale = 1,
- const item_def* weapon = NULL);
unchivalric_attack_type is_unchivalric_attack(const actor *attacker,
const actor *defender);