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authorAdam Borowski <kilobyte@angband.pl>2010-09-24 15:22:19 +0200
committerAdam Borowski <kilobyte@angband.pl>2010-09-24 16:36:05 +0200
commitd2cc57c974fd2c9e6312ef388409a8be17628723 (patch)
treed618b99d640a5be2d3f825b6255419f60096c734 /crawl-ref/source/fight.h
parentbf5801d2466472d670365a667d431ba472a9ec3a (diff)
downloadcrawl-ref-d2cc57c974fd2c9e6312ef388409a8be17628723.tar.gz
crawl-ref-d2cc57c974fd2c9e6312ef388409a8be17628723.zip
Turn "final effects" into a generic system. Fix water elec not working for monsters.
Diffstat (limited to 'crawl-ref/source/fight.h')
-rw-r--r--crawl-ref/source/fight.h10
1 files changed, 0 insertions, 10 deletions
diff --git a/crawl-ref/source/fight.h b/crawl-ref/source/fight.h
index 5f25b5c441..a73b870367 100644
--- a/crawl-ref/source/fight.h
+++ b/crawl-ref/source/fight.h
@@ -39,16 +39,6 @@ enum unchivalric_attack_type
UCAT_ALLY,
};
-enum attack_final_effect_flavor
-{
- FINEFF_LIGHTNING_DISCHARGE,
-};
-struct attack_final_effect
-{
- attack_final_effect_flavor flavor;
- coord_def location;
-};
-
struct mon_attack_def;
int effective_stat_bonus( int wepType = -1 );