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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-09 21:43:14 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-09 21:43:14 +0000 |
commit | a4649f7bcd32304352b4d52a9c24a8455b41e8bc (patch) | |
tree | 2653ff094f7279d0f17c76d14528f0c1cbf1c52d /crawl-ref/source/files.cc | |
parent | 94e75528f21fb8aa910c06893dfc46ca2785f20f (diff) | |
download | crawl-ref-a4649f7bcd32304352b4d52a9c24a8455b41e8bc.tar.gz crawl-ref-a4649f7bcd32304352b4d52a9c24a8455b41e8bc.zip |
Apply recent commits to 0.4, including Matthew's evil zoo fix.
Now how do I change the properties to native again?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@6465 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/files.cc')
-rw-r--r-- | crawl-ref/source/files.cc | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc index f00a8cf58a..4e9a019817 100644 --- a/crawl-ref/source/files.cc +++ b/crawl-ref/source/files.cc @@ -1367,7 +1367,7 @@ void save_game(bool leave_game, const char *farewellmsg) /* lua */ std::string luaFile = get_savedir_filename( you.your_name, "", "lua" ); clua.save(luaFile.c_str()); - // note that luaFile may not exist + // Note that luaFile may not exist. DO_CHMOD_PRIVATE(luaFile.c_str()); #endif @@ -1405,7 +1405,6 @@ void save_game(bool leave_game, const char *farewellmsg) } /* tutorial */ - std::string tutorFile = get_savedir_filename(you.your_name, "", "tut"); FILE *tutorf = fopen(tutorFile.c_str(), "wb"); if (tutorf) @@ -1503,7 +1502,7 @@ void _load_ghost(void) ghosts.clear(); _restore_ghost_version(gfile, majorVersion, minorVersion); - // sanity check - EOF + // Sanity check - EOF. if (!feof(gfile)) { fclose(gfile); @@ -1521,10 +1520,10 @@ void _load_ghost(void) mpr( "Loaded ghost.", MSGCH_DIAGNOSTICS ); #endif - // remove bones file - ghosts are hardly permanent. + // Remove bones file - ghosts are hardly permanent. unlink(cha_fil.c_str()); - // translate ghost to monster and place. + // Translate ghost to monster and place. for (int imn = 0; imn < MAX_MONSTERS - 10 && !ghosts.empty(); imn++) { if (menv[imn].type != -1) @@ -1601,7 +1600,6 @@ void restore_game(void) } /* tutorial */ - std::string tutorFile = get_savedir_filename(you.your_name, "", "tut"); FILE *tutorf = fopen(tutorFile.c_str(), "rb"); if (tutorf) |