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authorSteve Melenchuk <smelenchuk@gmail.com>2014-05-08 10:29:48 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-08 10:29:48 -0600
commit5fed7dde5ee02f117f6e2368777f0f9c650c2ed1 (patch)
treed423729da3e07184cce1df29bea4d61858bafd5d /crawl-ref/source/files.cc
parentc9c7238cd9612724b8542e65dc3186bf2ed35f84 (diff)
downloadcrawl-ref-5fed7dde5ee02f117f6e2368777f0f9c650c2ed1.tar.gz
crawl-ref-5fed7dde5ee02f117f6e2368777f0f9c650c2ed1.zip
Staticify several functions.
Diffstat (limited to 'crawl-ref/source/files.cc')
-rw-r--r--crawl-ref/source/files.cc12
1 files changed, 7 insertions, 5 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc
index b8c9c0116c..612526e493 100644
--- a/crawl-ref/source/files.cc
+++ b/crawl-ref/source/files.cc
@@ -1131,8 +1131,8 @@ static void _do_lost_items()
* @param return_pos Set to the level entrance, if popping a stack level.
* @return Whether the level was popped onto the stack.
*/
-bool _leave_level(dungeon_feature_type stair_taken, const level_id& old_level,
- coord_def *return_pos)
+static bool _leave_level(dungeon_feature_type stair_taken,
+ const level_id& old_level, coord_def *return_pos)
{
bool popped = false;
@@ -1191,7 +1191,8 @@ bool _leave_level(dungeon_feature_type stair_taken, const level_id& old_level,
* @param stair_taken The means used to leave the last level.
* @param old_level The ID of the previous level.
*/
-void _make_level(dungeon_feature_type stair_taken, const level_id& old_level)
+static void _make_level(dungeon_feature_type stair_taken,
+ const level_id& old_level)
{
env.turns_on_level = -1;
@@ -1242,8 +1243,9 @@ void _make_level(dungeon_feature_type stair_taken, const level_id& old_level)
* @param return_pos The location of the entrance portal, if applicable.
* @param dest_pos The player's location on the last level.
*/
-void _place_player(dungeon_feature_type stair_taken, branch_type old_branch,
- const coord_def &return_pos, const coord_def &dest_pos)
+static void _place_player(dungeon_feature_type stair_taken,
+ branch_type old_branch, const coord_def &return_pos,
+ const coord_def &dest_pos)
{
if (player_in_branch(BRANCH_ABYSS))
you.moveto(ABYSS_CENTRE);