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authorAdam Borowski <kilobyte@angband.pl>2013-11-13 16:39:05 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-11-15 21:03:43 +0100
commitcede7d61d912750e3bd04ef9d54f3ffd63fb308f (patch)
tree49c3bf8553811a790fbf991aee59448c99d9baad /crawl-ref/source/files.cc
parent1eb5ba87ee17c68aa806a7df4ce309b84829a593 (diff)
downloadcrawl-ref-cede7d61d912750e3bd04ef9d54f3ffd63fb308f.tar.gz
crawl-ref-cede7d61d912750e3bd04ef9d54f3ffd63fb308f.zip
Don't allocate pointless iterators.
map or set.count() can test the presence of a given key and return 0 or 1 outright.
Diffstat (limited to 'crawl-ref/source/files.cc')
-rw-r--r--crawl-ref/source/files.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc
index 8e3b0935dc..f312ef489a 100644
--- a/crawl-ref/source/files.cc
+++ b/crawl-ref/source/files.cc
@@ -686,7 +686,7 @@ vector<player_save_info> find_all_saved_characters()
static_cast<game_type>(i));
const string savedir = _get_savefile_directory();
- if (dirs.find(savedir) != dirs.end())
+ if (dirs.count(savedir))
continue;
dirs.insert(savedir);