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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-05-10 16:38:57 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-05-10 16:38:57 +0000 |
commit | 90ac0755a3ded561037b612fa7adbf293887e050 (patch) | |
tree | 71bf12b204b207c8c6bc143851b040bbf9fb69c9 /crawl-ref/source/files.h | |
parent | a4ac31b1514c2eb7066379e79bfdd5985a7ddecb (diff) | |
download | crawl-ref-90ac0755a3ded561037b612fa7adbf293887e050.tar.gz crawl-ref-90ac0755a3ded561037b612fa7adbf293887e050.zip |
Level-files are now saved with subdungeon depths rather than absolute depths.
Breaks save compatibility resoundingly. The advantage of the change is that
ghosts dying in a branch will always be reloaded at the same depth in the
branch.
Fixed minor bug that could result in branch stairs taking you to different
places on successive visits.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1446 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/files.h')
-rw-r--r-- | crawl-ref/source/files.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/files.h b/crawl-ref/source/files.h index 1e480ba90e..9ac67b5093 100644 --- a/crawl-ref/source/files.h +++ b/crawl-ref/source/files.h @@ -32,7 +32,7 @@ std::string datafile_path(const std::string &basename, std::string get_parent_directory(const std::string &filename); bool check_dir(const std::string &what, std::string &dir); -bool travel_load_map( char branch, int absdepth ); +bool travel_load_map( branch_type branch, int absdepth ); std::vector<player> find_saved_characters(); @@ -74,7 +74,7 @@ void save_ghost( bool force = false ); /* *********************************************************************** * called from: files hiscores * *********************************************************************** */ -std::string make_filename( const char *prefix, int level, int branch, +std::string make_filename( const char *prefix, int level, branch_type branch, level_area_type lt, bool isGhost ); void writeShort(FILE *file, short s); |