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author | Jay3.1415 <no@mail.com> | 2012-10-15 00:43:41 +0200 |
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committer | Florian Diebold <flodiebold@gmail.com> | 2012-10-23 12:39:48 +0200 |
commit | 0bacb340b02fedf46e7fe6a1249b3e73cff3d8e2 (patch) | |
tree | 4cd2e5b278c6a4e9c432c574395bb4a5a4efffb7 /crawl-ref/source/files.h | |
parent | 93e47c4cd769153ac7679753bf69c57618ee9493 (diff) | |
download | crawl-ref-0bacb340b02fedf46e7fe6a1249b3e73cff3d8e2.tar.gz crawl-ref-0bacb340b02fedf46e7fe6a1249b3e73cff3d8e2.zip |
Remove unnecessary includes from header files.
For most header files, this only saves on having to recompile a
small number of source files, but there are also a few headers
where small changes would now take significantly less time.
This is most obvious for the Tiles build for which the dependencies
have been greatly reduced, so that the only additional includes
when compared to console are strictly library or tile related.
Diffstat (limited to 'crawl-ref/source/files.h')
-rw-r--r-- | crawl-ref/source/files.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/files.h b/crawl-ref/source/files.h index c30f21239d..dc0e0e19e6 100644 --- a/crawl-ref/source/files.h +++ b/crawl-ref/source/files.h @@ -8,12 +8,13 @@ #define FILES_H #include "externs.h" -#include "player.h" #include <stdio.h> #include <string> #include <vector> #include <set> +struct player_save_info; + enum load_mode_type { LOAD_START_GAME, // game has just begun |