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authorAdam Borowski <kilobyte@angband.pl>2010-09-04 12:57:04 +0200
committerAdam Borowski <kilobyte@angband.pl>2010-09-04 21:04:45 +0200
commit35069286534475e9b12b6d44dd82877cc91d37f2 (patch)
treee6c783cb5d003c39119e9ce3328563bef9e989fe /crawl-ref/source/files.h
parent390e44ca6bb7531413d1bb6c09224b83fede1f3a (diff)
downloadcrawl-ref-35069286534475e9b12b6d44dd82877cc91d37f2.tar.gz
crawl-ref-35069286534475e9b12b6d44dd82877cc91d37f2.zip
Rip away the multiple tags code.
I especially enjoyed removing that big ALL-CAPS shouting comment telling people to never touch the write/read functions for individual tags. Down with hugely granulated inflexible versioning schemes!
Diffstat (limited to 'crawl-ref/source/files.h')
-rw-r--r--crawl-ref/source/files.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/files.h b/crawl-ref/source/files.h
index 0a5083c107..4e4f0593f3 100644
--- a/crawl-ref/source/files.h
+++ b/crawl-ref/source/files.h
@@ -104,7 +104,6 @@ void save_game(bool leave_game, const char *bye = NULL);
// Save game without exiting (used when changing levels).
void save_game_state();
-bool get_save_version(FILE *file, int &major, int &minor);
bool get_save_version(reader &file, int &major, int &minor);
bool save_exists(const std::string& name);