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author | Adam Borowski <kilobyte@angband.pl> | 2011-05-01 17:30:24 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-05-01 17:31:46 +0200 |
commit | 6ec6161b553cbc2bd91f44db0c83dacb8620cb28 (patch) | |
tree | 91dd1f0d825fe33865bee9ad45b44e3362c14f72 /crawl-ref/source/files.h | |
parent | c8f860887b2d8d5c4c4532442b3643f091312c74 (diff) | |
download | crawl-ref-6ec6161b553cbc2bd91f44db0c83dacb8620cb28.tar.gz crawl-ref-6ec6161b553cbc2bd91f44db0c83dacb8620cb28.zip |
Handle SIGHUP in tiles and on Windows.
(Ok, ok, on Windows it's a ConsoleHandler but does basically the same).
Diffstat (limited to 'crawl-ref/source/files.h')
-rw-r--r-- | crawl-ref/source/files.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/files.h b/crawl-ref/source/files.h index 968a820b9b..280510516d 100644 --- a/crawl-ref/source/files.h +++ b/crawl-ref/source/files.h @@ -101,6 +101,8 @@ bool get_save_version(reader &file, int &major, int &minor); bool save_exists(const std::string& filename); bool restore_game(const std::string& filename); +void sighup_save_and_exit(); + bool is_existing_level(const level_id &level); class level_excursion |