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authorAdam Borowski <kilobyte@angband.pl>2010-07-22 00:25:52 +0200
committerAdam Borowski <kilobyte@angband.pl>2010-07-22 00:30:30 +0200
commit889419886d4d7754011bc80affe5721a63a49bf8 (patch)
treed7fc6bb4607527659998f95c3ffd75319303d8ef /crawl-ref/source/files.h
parent7e5f8c4843a7715af6df26a51f90b67b286592c0 (diff)
downloadcrawl-ref-889419886d4d7754011bc80affe5721a63a49bf8.tar.gz
crawl-ref-889419886d4d7754011bc80affe5721a63a49bf8.zip
Allow installations with secure saves share their scores and bones.
There is a new compile-time option, SHAREDDIR; it specifies the directory to put the logfile, scores and bones into -- they used to be in SAVEDIR/saves (and that's the default when not specified). A typical layout is SAVEDIR='~/.crawl' SHAREDDIR=/var/games/crawl
Diffstat (limited to 'crawl-ref/source/files.h')
-rw-r--r--crawl-ref/source/files.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/files.h b/crawl-ref/source/files.h
index c68841e1f1..566410cf3a 100644
--- a/crawl-ref/source/files.h
+++ b/crawl-ref/source/files.h
@@ -70,6 +70,7 @@ std::vector<player_save_info> find_all_saved_characters();
std::vector<player_save_info> find_saved_characters();
std::string get_savefile_directory(bool ignore_game_type = false);
+std::string get_bonefile_directory(bool ignore_game_type = false);
std::string get_save_filename(const std::string &pre,
const std::string &suf,
const std::string &ext,