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author | Robert Vollmert <rvollmert@gmx.net> | 2010-04-27 16:54:47 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2010-04-27 17:11:05 +0200 |
commit | ae5148397e2bb728e32221cf7e359f9d20688ace (patch) | |
tree | 12cfcc771fb029b351d6ea6aaa5e0ea9675a4ecb /crawl-ref/source/files.h | |
parent | 3510dad131f73511d7159bfdb38ccefdf85b5d2a (diff) | |
download | crawl-ref-ae5148397e2bb728e32221cf7e359f9d20688ace.tar.gz crawl-ref-ae5148397e2bb728e32221cf7e359f9d20688ace.zip |
Quarantine save game checking code in files.{cc,h}.
In particular, checking save existence in newgame is now not responsible
for unpacking packaged saves...
Diffstat (limited to 'crawl-ref/source/files.h')
-rw-r--r-- | crawl-ref/source/files.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/files.h b/crawl-ref/source/files.h index 45ad95913e..e4e9e34e62 100644 --- a/crawl-ref/source/files.h +++ b/crawl-ref/source/files.h @@ -99,6 +99,7 @@ void save_game_state(); bool get_save_version(FILE *file, char &major, char &minor); +bool save_exists(const std::string& name); void restore_game(const std::string& name); bool apply_to_all_dungeons(bool (*applicator)()); |