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authorAdam Borowski <kilobyte@angband.pl>2011-04-29 21:11:15 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-04-29 21:41:03 +0200
commitb09af68e6c80fb24e537816d4c530cb8449ff5b3 (patch)
tree8d43e0f6248eb0044b2179328663ced9767564fb /crawl-ref/source/files.h
parentd5ef3a3e122247068fde8424131dd26c8c54e519 (diff)
downloadcrawl-ref-b09af68e6c80fb24e537816d4c530cb8449ff5b3.tar.gz
crawl-ref-b09af68e6c80fb24e537816d4c530cb8449ff5b3.zip
Simplify save file name logic now that uids are gone.
Diffstat (limited to 'crawl-ref/source/files.h')
-rw-r--r--crawl-ref/source/files.h10
1 files changed, 2 insertions, 8 deletions
diff --git a/crawl-ref/source/files.h b/crawl-ref/source/files.h
index b52aee48b2..968a820b9b 100644
--- a/crawl-ref/source/files.h
+++ b/crawl-ref/source/files.h
@@ -71,14 +71,8 @@ std::vector<player_save_info> find_saved_characters();
std::string get_savefile_directory(bool ignore_game_type = false);
std::string get_bonefile_directory(bool ignore_game_type = false);
-std::string get_save_filename(const std::string &pre,
- const std::string &suf,
- const std::string &ext,
- bool suppress_uid = false);
-std::string get_savedir_filename(const std::string &pre,
- const std::string &suf,
- const std::string &ext,
- bool suppress_uid = false);
+std::string get_save_filename(const std::string &name);
+std::string get_savedir_filename(const std::string &name);
std::string get_base_savedir_path(const std::string &subpath = "");
std::string get_savedir_path(const std::string &shortpath);
std::string savedir_versioned_path(const std::string &subdirs = "");