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authorAdam Borowski <kilobyte@angband.pl>2011-04-29 16:29:42 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-04-29 21:41:03 +0200
commitd5ef3a3e122247068fde8424131dd26c8c54e519 (patch)
treef0082ccfd30dd1df1ff6d4817e625874267f27ee /crawl-ref/source/files.h
parent53ad5ca12adb55b902c9269b1edbf67f8d440fbe (diff)
downloadcrawl-ref-d5ef3a3e122247068fde8424131dd26c8c54e519.tar.gz
crawl-ref-d5ef3a3e122247068fde8424131dd26c8c54e519.zip
Properly handle saves whose name doesn't match the character.
Before, they would show up but start a new game after choosing them.
Diffstat (limited to 'crawl-ref/source/files.h')
-rw-r--r--crawl-ref/source/files.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/files.h b/crawl-ref/source/files.h
index 2a71458d25..b52aee48b2 100644
--- a/crawl-ref/source/files.h
+++ b/crawl-ref/source/files.h
@@ -104,8 +104,8 @@ void save_game_state();
bool get_save_version(reader &file, int &major, int &minor);
-bool save_exists(const std::string& name);
-bool restore_game(const std::string& name);
+bool save_exists(const std::string& filename);
+bool restore_game(const std::string& filename);
bool is_existing_level(const level_id &level);