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authorAdam Borowski <kilobyte@angband.pl>2010-09-02 16:02:22 +0200
committerAdam Borowski <kilobyte@angband.pl>2010-09-04 00:36:34 +0200
commitf3a8af65ae975bb4acb4536e21c45578c497116e (patch)
treec5ff89afd27c900bba11fc450d75489ad7ebce9f /crawl-ref/source/files.h
parent768f81b9db9d6240b1bc9dbbec238c204f38546e (diff)
downloadcrawl-ref-f3a8af65ae975bb4acb4536e21c45578c497116e.tar.gz
crawl-ref-f3a8af65ae975bb4acb4536e21c45578c497116e.zip
Store most save subfiles as chunks, except chr, lua, tdl.
Diffstat (limited to 'crawl-ref/source/files.h')
-rw-r--r--crawl-ref/source/files.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/files.h b/crawl-ref/source/files.h
index 02aeced5c7..0a5083c107 100644
--- a/crawl-ref/source/files.h
+++ b/crawl-ref/source/files.h
@@ -105,7 +105,7 @@ void save_game(bool leave_game, const char *bye = NULL);
void save_game_state();
bool get_save_version(FILE *file, int &major, int &minor);
-bool get_save_version(chunk_reader &file, int &major, int &minor);
+bool get_save_version(reader &file, int &major, int &minor);
bool save_exists(const std::string& name);
void restore_game(const std::string& name);