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authorSteve Melenchuk <smelenchuk@gmail.com>2014-04-25 22:58:35 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-04-25 22:58:35 -0600
commit4f3d0c6879f2baefcf3eb2749133ae3340dcbdca (patch)
tree672cd089ffbb7d2235b9e51946153142e06938cd /crawl-ref/source/fineff.cc
parent3045f11ac30c42a7a4a2b3aecc96139a3d227c78 (diff)
downloadcrawl-ref-4f3d0c6879f2baefcf3eb2749133ae3340dcbdca.tar.gz
crawl-ref-4f3d0c6879f2baefcf3eb2749133ae3340dcbdca.zip
Don't mirror mirrored damage (#4171).
Yredelemnul presumably doesn't want damage bouncing back and forth like this.
Diffstat (limited to 'crawl-ref/source/fineff.cc')
-rw-r--r--crawl-ref/source/fineff.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/fineff.cc b/crawl-ref/source/fineff.cc
index 0f0eee2ba5..98af2ceb7a 100644
--- a/crawl-ref/source/fineff.cc
+++ b/crawl-ref/source/fineff.cc
@@ -156,6 +156,8 @@ void mirror_damage_fineff::fire()
return;
// defender being dead is ok, if we killed them we still suffer
+ god_acting gdact(GOD_YREDELEMNUL);
+
if (att == MID_PLAYER)
{
mpr("Your damage is reflected back at you!");