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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-04-25 22:58:35 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-04-25 22:58:35 -0600 |
commit | 4f3d0c6879f2baefcf3eb2749133ae3340dcbdca (patch) | |
tree | 672cd089ffbb7d2235b9e51946153142e06938cd /crawl-ref/source/fineff.cc | |
parent | 3045f11ac30c42a7a4a2b3aecc96139a3d227c78 (diff) | |
download | crawl-ref-4f3d0c6879f2baefcf3eb2749133ae3340dcbdca.tar.gz crawl-ref-4f3d0c6879f2baefcf3eb2749133ae3340dcbdca.zip |
Don't mirror mirrored damage (#4171).
Yredelemnul presumably doesn't want damage bouncing back and forth like
this.
Diffstat (limited to 'crawl-ref/source/fineff.cc')
-rw-r--r-- | crawl-ref/source/fineff.cc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/fineff.cc b/crawl-ref/source/fineff.cc index 0f0eee2ba5..98af2ceb7a 100644 --- a/crawl-ref/source/fineff.cc +++ b/crawl-ref/source/fineff.cc @@ -156,6 +156,8 @@ void mirror_damage_fineff::fire() return; // defender being dead is ok, if we killed them we still suffer + god_acting gdact(GOD_YREDELEMNUL); + if (att == MID_PLAYER) { mpr("Your damage is reflected back at you!"); |