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authorAdam Borowski <kilobyte@angband.pl>2011-05-06 15:41:02 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-05-06 15:41:02 +0200
commite88181843126ac2381fc0090f82ed84ce9769732 (patch)
tree90840b7e41bdd53a4587a99483744e78c0aaaaf6 /crawl-ref/source/fineff.cc
parent5990e4f0bc33d61c6a72170c2148ff1b194522e3 (diff)
downloadcrawl-ref-e88181843126ac2381fc0090f82ed84ce9769732.tar.gz
crawl-ref-e88181843126ac2381fc0090f82ed84ce9769732.zip
Remove a no longer valid comment.
Diffstat (limited to 'crawl-ref/source/fineff.cc')
-rw-r--r--crawl-ref/source/fineff.cc5
1 files changed, 0 insertions, 5 deletions
diff --git a/crawl-ref/source/fineff.cc b/crawl-ref/source/fineff.cc
index aba8500c3f..8a5f986cba 100644
--- a/crawl-ref/source/fineff.cc
+++ b/crawl-ref/source/fineff.cc
@@ -61,11 +61,6 @@ void fire_final_effects()
const final_effect &fe = env.final_effects[i];
// We can't just pass the pointer, as we wouldn't be notified
// if it becomes invalid between scheduling and firing.
-
- // This code doesn't check for monster being cleaned and a new one
- // immediately replacing it; this is not supposed to happen save for
- // zombifying (and then it's the same monster), but if this changes,
- // we'd need an identifier or such.
actor *attacker = actor_by_mid(fe.att);
actor *defender = actor_by_mid(fe.def);