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author | Adam Borowski <kilobyte@angband.pl> | 2010-09-24 15:22:19 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2010-09-24 16:36:05 +0200 |
commit | d2cc57c974fd2c9e6312ef388409a8be17628723 (patch) | |
tree | d618b99d640a5be2d3f825b6255419f60096c734 /crawl-ref/source/fineff.h | |
parent | bf5801d2466472d670365a667d431ba472a9ec3a (diff) | |
download | crawl-ref-d2cc57c974fd2c9e6312ef388409a8be17628723.tar.gz crawl-ref-d2cc57c974fd2c9e6312ef388409a8be17628723.zip |
Turn "final effects" into a generic system. Fix water elec not working for monsters.
Diffstat (limited to 'crawl-ref/source/fineff.h')
-rw-r--r-- | crawl-ref/source/fineff.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/crawl-ref/source/fineff.h b/crawl-ref/source/fineff.h new file mode 100644 index 0000000000..a50c28331d --- /dev/null +++ b/crawl-ref/source/fineff.h @@ -0,0 +1,17 @@ +/* + * File: fineff.h + * Summary: Brand/ench/etc effects that might alter something in an + * unexpected way. + * Written by: Adam Borowski + */ + +#ifndef FINEFF_H +#define FINEFF_H + +void add_final_effect(final_effect_flavour flavour, + actor *attacker, + actor *defender, + coord_def pos); +void fire_final_effects(); + +#endif |