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author | Neil Moore <neil@s-z.org> | 2012-01-04 03:29:35 -0500 |
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committer | Neil Moore <neil@s-z.org> | 2012-01-04 06:18:53 -0500 |
commit | b8177dac2f678e0bec2ba465f7888e35a2f20bee (patch) | |
tree | 1e450ca5d978960c28ecf7416ef0f8461ad864f5 /crawl-ref/source/flood_find.h | |
parent | ee18ef1544d413131e1de559f26f2ede77a8b497 (diff) | |
download | crawl-ref-b8177dac2f678e0bec2ba465f7888e35a2f20bee.tar.gz crawl-ref-b8177dac2f678e0bec2ba465f7888e35a2f20bee.zip |
Ignore player swimming etc for connectivity checks.
The dungeon should not arrange itself to suit the player's abilities.
Besides this general philosophical objection, there are a few actual
bugs caused by this behaviour:
* Entering a vaults level in bat form (which cannot open doors)
causes a level generation failure.
* travel_avoid_terrain = shallow_water can cause vaults to be vetoed.
* Permanent flight or levitation could allow item shifting to push
an item (even a critical item) into lava or deep water while trying
to save it.
Fixes #4722.
Diffstat (limited to 'crawl-ref/source/flood_find.h')
-rw-r--r-- | crawl-ref/source/flood_find.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/flood_find.h b/crawl-ref/source/flood_find.h index ad67487b73..d11a1459e9 100644 --- a/crawl-ref/source/flood_find.h +++ b/crawl-ref/source/flood_find.h @@ -64,7 +64,7 @@ flood_find<fgrd, bound_check>::find_first_from( { set_floodseed(c); vaults = &vlts; - return pathfind(RMODE_EXPLORE); + return pathfind(RMODE_CONNECTIVITY); } template <typename fgrd, typename bound_check> |