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authorShmuale Mark <shm.mark@gmail.com>2014-07-04 17:47:23 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-07-04 17:58:19 -0400
commit2a0806f3cb94afc59d43ae235196b9c790824a66 (patch)
treea9c774f08d68e6bcb54b17d58448fa25414a28af /crawl-ref/source/food.h
parent53e602b668add66a74ce0f76172803fa8b6dfed7 (diff)
downloadcrawl-ref-2a0806f3cb94afc59d43ae235196b9c790824a66.tar.gz
crawl-ref-2a0806f3cb94afc59d43ae235196b9c790824a66.zip
Remove some unused code accidentally restored.
This was my fault for not splitting up the code cleanup from the actual gameplay changes, of course.
Diffstat (limited to 'crawl-ref/source/food.h')
-rw-r--r--crawl-ref/source/food.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/food.h b/crawl-ref/source/food.h
index ece9154316..76c08bb69d 100644
--- a/crawl-ref/source/food.h
+++ b/crawl-ref/source/food.h
@@ -50,7 +50,7 @@ bool can_ingest(int what_isit, int kindof_thing, bool suppress_msg,
bool chunk_is_poisonous(int chunktype);
bool eat_item(item_def &food);
-int eat_from_floor(bool skip_chunks = true);
+int eat_from_floor();
bool eat_from_inventory();
int prompt_eat_chunks(bool only_auto = false);