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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-08-22 23:35:46 +0200
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-08-22 23:35:46 +0200
commit432084446b594cf8dffcd8729373c2b47c5bcc1a (patch)
treec4357c25f051d8c0f7418ee51a4d9914255f0c67 /crawl-ref/source/food.h
parent00e47ed0b550ac3d1aad22e896edf8104837db53 (diff)
downloadcrawl-ref-432084446b594cf8dffcd8729373c2b47c5bcc1a.tar.gz
crawl-ref-432084446b594cf8dffcd8729373c2b47c5bcc1a.zip
Add new chunk type that is both poisonous and contaminated.
If the player is poison resistant, its effects are the same as for contaminated flesh, otherwise poisonous ones. I never liked how, once you've got poison res. swamp drake or gila monster corpses are all of a sudden more healthy than, say, goblins or fire drakes. I changed some monsters to use this one instead of CE_POISONOUS. Feel free to make further changes.
Diffstat (limited to 'crawl-ref/source/food.h')
-rw-r--r--crawl-ref/source/food.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/food.h b/crawl-ref/source/food.h
index b0449c1acf..8cdef5ed14 100644
--- a/crawl-ref/source/food.h
+++ b/crawl-ref/source/food.h
@@ -63,6 +63,7 @@ bool check_amu_the_gourmand(bool reqid);
bool can_ingest(int what_isit, int kindof_thing, bool suppress_msg,
bool reqid = false, bool check_hunger = true);
+bool chunk_is_poisonous(int chunktype);
void eat_floor_item(int item_link);
int eat_from_floor(bool skip_chunks = true);