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author | gammafunk <gammafunk@gmail.com> | 2014-05-26 05:21:20 -0500 |
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committer | gammafunk <gammafunk@gmail.com> | 2014-05-26 22:45:16 -0500 |
commit | 55d1b512e3395f07e9341ce9eae5079b581b6894 (patch) | |
tree | 811704017046d8ed62335bd1c45d36476e0dea55 /crawl-ref/source/food.h | |
parent | b364f15f4eeff0e148b6fc026c01de1327254cd2 (diff) | |
download | crawl-ref-55d1b512e3395f07e9341ce9eae5079b581b6894.tar.gz crawl-ref-55d1b512e3395f07e9341ce9eae5079b581b6894.zip |
Remove player burden and carrying capacity
Item inventory weights (based on item mass) generally don't lead to
meaningful decisions that justify the inventory juggling and interface
problems that come from having burden states. The 52-slot limit is a
better system for limiting inventory and providing inventory-related
decisions because it's not so fine-grained and doesn't require the
player to examine weights for each slot. Work is ongoing to improve
the slot system by consolidating food types and handling strategic
consumables in a different way.
Diffstat (limited to 'crawl-ref/source/food.h')
-rw-r--r-- | crawl-ref/source/food.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/food.h b/crawl-ref/source/food.h index 33c0fcddaf..333c585a28 100644 --- a/crawl-ref/source/food.h +++ b/crawl-ref/source/food.h @@ -74,5 +74,5 @@ bool you_foodless_normally(); void handle_starvation(); string hunger_cost_string(const int hunger); -maybe_bool drop_spoiled_chunks(int weight_needed, bool whole_slot = false); +bool drop_spoiled_chunks(); #endif |