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author | Raphael Langella <raphael.langella@gmail.com> | 2011-04-01 01:01:27 +0200 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2011-04-01 01:17:34 +0200 |
commit | 7465a6be7ab76ff69d3ffe90dde10bb0bfc29f06 (patch) | |
tree | 381a31b0ded406e10e9445cd18f096c44e0ef5fc /crawl-ref/source/fprop.cc | |
parent | 39458c9a80d3264cc601d30ac9916c62fd65b1da (diff) | |
download | crawl-ref-7465a6be7ab76ff69d3ffe90dde10bb0bfc29f06.tar.gz crawl-ref-7465a6be7ab76ff69d3ffe90dde10bb0bfc29f06.zip |
Rotate the wall blood splat tiles so they are facing the source.
The effect looks much better this way.
Diffstat (limited to 'crawl-ref/source/fprop.cc')
-rw-r--r-- | crawl-ref/source/fprop.cc | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/fprop.cc b/crawl-ref/source/fprop.cc index 5141e29cbd..db76bab710 100644 --- a/crawl-ref/source/fprop.cc +++ b/crawl-ref/source/fprop.cc @@ -74,3 +74,10 @@ feature_property_type str_to_fprop(const std::string &str) return (FPROP_NONE); } + +#ifdef USE_TILE +char blood_rotation(const coord_def & p) +{ + return (env.pgrid(p) & FPROP_BLOOD_EAST) >> 16; +} +#endif |