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authorRaphael Langella <raphael.langella@gmail.com>2011-04-01 01:01:27 +0200
committerRaphael Langella <raphael.langella@gmail.com>2011-04-01 01:17:34 +0200
commit7465a6be7ab76ff69d3ffe90dde10bb0bfc29f06 (patch)
tree381a31b0ded406e10e9445cd18f096c44e0ef5fc /crawl-ref/source/fprop.h
parent39458c9a80d3264cc601d30ac9916c62fd65b1da (diff)
downloadcrawl-ref-7465a6be7ab76ff69d3ffe90dde10bb0bfc29f06.tar.gz
crawl-ref-7465a6be7ab76ff69d3ffe90dde10bb0bfc29f06.zip
Rotate the wall blood splat tiles so they are facing the source.
The effect looks much better this way.
Diffstat (limited to 'crawl-ref/source/fprop.h')
-rw-r--r--crawl-ref/source/fprop.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/crawl-ref/source/fprop.h b/crawl-ref/source/fprop.h
index 186eaec517..ce65e22dc7 100644
--- a/crawl-ref/source/fprop.h
+++ b/crawl-ref/source/fprop.h
@@ -27,6 +27,11 @@ enum feature_property_type
FPROP_NO_JIYVA = (1 << 14),
// Permanent, unlike map memory.
FPROP_SEEN_OR_NOEXP = (1 << 15),
+#ifdef USE_TILE
+ FPROP_BLOOD_WEST = (1 << 16),
+ FPROP_BLOOD_NORTH = (1 << 17),
+ FPROP_BLOOD_EAST = FPROP_BLOOD_WEST | FPROP_BLOOD_NORTH,
+#endif
};
@@ -38,4 +43,8 @@ bool glowing_mold(const coord_def & p);
void remove_mold(const coord_def & p);
feature_property_type str_to_fprop(const std::string &str);
+#ifdef USE_TILE
+char blood_rotation(const coord_def & p);
+#endif
+
#endif