diff options
author | Raphael Langella <raphael.langella@gmail.com> | 2011-04-01 01:01:27 +0200 |
---|---|---|
committer | Raphael Langella <raphael.langella@gmail.com> | 2011-04-01 01:17:34 +0200 |
commit | 7465a6be7ab76ff69d3ffe90dde10bb0bfc29f06 (patch) | |
tree | 381a31b0ded406e10e9445cd18f096c44e0ef5fc /crawl-ref/source/fprop.h | |
parent | 39458c9a80d3264cc601d30ac9916c62fd65b1da (diff) | |
download | crawl-ref-7465a6be7ab76ff69d3ffe90dde10bb0bfc29f06.tar.gz crawl-ref-7465a6be7ab76ff69d3ffe90dde10bb0bfc29f06.zip |
Rotate the wall blood splat tiles so they are facing the source.
The effect looks much better this way.
Diffstat (limited to 'crawl-ref/source/fprop.h')
-rw-r--r-- | crawl-ref/source/fprop.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/crawl-ref/source/fprop.h b/crawl-ref/source/fprop.h index 186eaec517..ce65e22dc7 100644 --- a/crawl-ref/source/fprop.h +++ b/crawl-ref/source/fprop.h @@ -27,6 +27,11 @@ enum feature_property_type FPROP_NO_JIYVA = (1 << 14), // Permanent, unlike map memory. FPROP_SEEN_OR_NOEXP = (1 << 15), +#ifdef USE_TILE + FPROP_BLOOD_WEST = (1 << 16), + FPROP_BLOOD_NORTH = (1 << 17), + FPROP_BLOOD_EAST = FPROP_BLOOD_WEST | FPROP_BLOOD_NORTH, +#endif }; @@ -38,4 +43,8 @@ bool glowing_mold(const coord_def & p); void remove_mold(const coord_def & p); feature_property_type str_to_fprop(const std::string &str); +#ifdef USE_TILE +char blood_rotation(const coord_def & p); +#endif + #endif |