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author | Steve Melenchuk <smelenchuk@gmail.com> | 2012-08-16 15:10:57 -0600 |
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committer | DracoOmega <draco_omega@live.com> | 2014-01-28 02:31:30 -0330 |
commit | 55b71c2b7481b5cf067ccabb02894b9f818e7fa3 (patch) | |
tree | 2293996922fd5e99c92f5947a01623566f5c0569 /crawl-ref/source/ghost.cc | |
parent | 1af1fca8f0719cdbc1f27a4fe47e5d8ff533adcd (diff) | |
download | crawl-ref-55b71c2b7481b5cf067ccabb02894b9f818e7fa3.tar.gz crawl-ref-55b71c2b7481b5cf067ccabb02894b9f818e7fa3.zip |
Let monsters cast Static Discharge; support for arbitrary start points.
Right now it's just ghosts that will cast it, but I have at least two
seemingly viable ideas for this functionality - one involving a new
enemy and one involving an unrand.
Diffstat (limited to 'crawl-ref/source/ghost.cc')
-rw-r--r-- | crawl-ref/source/ghost.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/ghost.cc b/crawl-ref/source/ghost.cc index c9fef4463d..759c0ac602 100644 --- a/crawl-ref/source/ghost.cc +++ b/crawl-ref/source/ghost.cc @@ -61,6 +61,7 @@ static spell_type search_order_conj[] = SPELL_LRD, SPELL_STONE_ARROW, SPELL_FORCE_LANCE, + SPELL_DISCHARGE, SPELL_THROW_FLAME, SPELL_THROW_FROST, SPELL_FREEZE, |