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author | Chris Campbell <chriscampbell89@gmail.com> | 2014-02-14 17:54:27 +0000 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-02-14 17:54:27 +0000 |
commit | b862381d69a9a7ecda98d3f682bba4cd0ca11a9a (patch) | |
tree | c25b95dad75c73109ef1983fd3271e8a2121800a /crawl-ref/source/ghost.cc | |
parent | 8340939a0e0c9acec3a5e5391b1891b2685b04cb (diff) | |
download | crawl-ref-b862381d69a9a7ecda98d3f682bba4cd0ca11a9a.tar.gz crawl-ref-b862381d69a9a7ecda98d3f682bba4cd0ca11a9a.zip |
Remove the Dig spell
Allowing cheap, infinite digging out of combat is problematic, and with
Felids now able to use wands it's possible for them to dig in places
where they really need to for whatever reason, without needing the spell
to still exist.
Diffstat (limited to 'crawl-ref/source/ghost.cc')
-rw-r--r-- | crawl-ref/source/ghost.cc | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/crawl-ref/source/ghost.cc b/crawl-ref/source/ghost.cc index 103ea2d892..023ff6f6d8 100644 --- a/crawl-ref/source/ghost.cc +++ b/crawl-ref/source/ghost.cc @@ -840,7 +840,7 @@ void ghost_demon::add_spells() spells[0] = search_first_list(SPELL_NO_SPELL); spells[1] = search_first_list(spells[0]); spells[2] = search_second_list(SPELL_NO_SPELL); - spells[3] = search_third_list(SPELL_DIG); + spells[3] = search_third_list(SPELL_NO_SPELL); if (spells[3] == SPELL_NO_SPELL) spells[3] = search_first_list(SPELL_NO_SPELL); @@ -850,9 +850,6 @@ void ghost_demon::add_spells() if (spells[4] == SPELL_NO_SPELL) spells[4] = search_first_list(spells[3]); - if (_know_spell(SPELL_DIG)) - spells[4] = SPELL_DIG; - // Look for Blink or Teleport Self for the emergency slot. if (_know_spell(SPELL_CONTROLLED_BLINK) || _know_spell(SPELL_BLINK)) |