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authorreaverb <reaverb.Crawl@gmail.com>2014-07-30 23:08:26 -0400
committerreaverb <reaverb.Crawl@gmail.com>2014-07-30 23:08:26 -0400
commite7ce0c1a31f6c4a4686eb485e997b8ca9b0c5f17 (patch)
tree7cf729a63214901d1a01f9fd814d26d3b57db7f8 /crawl-ref/source/ghost.cc
parent458277d96c90410cd30daf860d11be542723e5d3 (diff)
downloadcrawl-ref-e7ce0c1a31f6c4a4686eb485e997b8ca9b0c5f17.tar.gz
crawl-ref-e7ce0c1a31f6c4a4686eb485e997b8ca9b0c5f17.zip
Remove unnoticeably small ugly thing AC/EV variation
Diffstat (limited to 'crawl-ref/source/ghost.cc')
-rw-r--r--crawl-ref/source/ghost.cc7
1 files changed, 3 insertions, 4 deletions
diff --git a/crawl-ref/source/ghost.cc b/crawl-ref/source/ghost.cc
index 2337d4c70e..9b39d1acdc 100644
--- a/crawl-ref/source/ghost.cc
+++ b/crawl-ref/source/ghost.cc
@@ -579,10 +579,9 @@ void ghost_demon::init_ugly_thing(bool very_ugly, bool only_mutate,
const monsterentry* stats = get_monster_data(type);
speed = stats->speed;
- // randomize slightly (+-1), keep the same midpoint
- ev = stats->ev + random2(3) - 1;
- ac = stats->AC + random2(3) - 1;
- damage = stats->attack[0].damage + random2(3) - 1;
+ ev = stats->ev;
+ ac = stats->AC;
+ damage = stats->attack[0].damage;
// If we're mutating an ugly thing, leave its experience level, hit
// dice and maximum hit points as they are.