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authorAdam Borowski <kilobyte@angband.pl>2010-07-29 12:08:57 +0200
committerAdam Borowski <kilobyte@angband.pl>2010-07-30 18:45:16 +0200
commit558f088e9aa6ef75589cdea4ebd908c5b3985eb0 (patch)
tree498ecba031c0ce0bc21563c76866ee316d3d7f85 /crawl-ref/source/ghost.h
parent4817bb3d806b3156bea1d2bc2b648f04bb0e04e5 (diff)
downloadcrawl-ref-558f088e9aa6ef75589cdea4ebd908c5b3985eb0.tar.gz
crawl-ref-558f088e9aa6ef75589cdea4ebd908c5b3985eb0.zip
Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.
This should help against the signed char problems, and is good for code readability. Now, if you have a char, it's either an untyped in-memory byte, or a symbol inside a string. Small numbers are instead [u]int8_t, ints, an enum type, or, in so many cases, bools. I didn't touch any of the tiles code, as it's currently broken and I don't want to risk making it unbroken harder.
Diffstat (limited to 'crawl-ref/source/ghost.h')
-rw-r--r--crawl-ref/source/ghost.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/ghost.h b/crawl-ref/source/ghost.h
index b2afe9b4a5..5f4a23ea68 100644
--- a/crawl-ref/source/ghost.h
+++ b/crawl-ref/source/ghost.h
@@ -14,7 +14,7 @@
#include "mon-enum.h"
#include "mon_resist_def.h"
-mon_attack_flavour ugly_thing_colour_to_flavour(unsigned char u_colour);
+mon_attack_flavour ugly_thing_colour_to_flavour(uint8_t u_colour);
mon_resist_def ugly_thing_resists(bool very_ugly, mon_attack_flavour u_att_flav);
class ghost_demon
@@ -37,7 +37,7 @@ public:
mon_resist_def resists;
bool spellcaster, cycle_colours;
- unsigned char colour;
+ uint8_t colour;
flight_type fly;
monster_spells spells;
@@ -48,7 +48,7 @@ public:
void init_random_demon();
void init_player_ghost();
void init_ugly_thing(bool very_ugly, bool only_mutate = false,
- unsigned char force_colour = BLACK);
+ uint8_t force_colour = BLACK);
void init_dancing_weapon(const item_def& weapon, int power);
void ugly_thing_to_very_ugly_thing();