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author | Adam Borowski <kilobyte@angband.pl> | 2010-07-29 12:08:57 +0200 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2010-07-30 18:45:16 +0200 |
commit | 558f088e9aa6ef75589cdea4ebd908c5b3985eb0 (patch) | |
tree | 498ecba031c0ce0bc21563c76866ee316d3d7f85 /crawl-ref/source/ghost.h | |
parent | 4817bb3d806b3156bea1d2bc2b648f04bb0e04e5 (diff) | |
download | crawl-ref-558f088e9aa6ef75589cdea4ebd908c5b3985eb0.tar.gz crawl-ref-558f088e9aa6ef75589cdea4ebd908c5b3985eb0.zip |
Rename chars used as numbers to int8_t/uint8_t. Fix some other type usage.
This should help against the signed char problems, and is good for
code readability. Now, if you have a char, it's either an untyped
in-memory byte, or a symbol inside a string. Small numbers are instead
[u]int8_t, ints, an enum type, or, in so many cases, bools.
I didn't touch any of the tiles code, as it's currently broken and I don't
want to risk making it unbroken harder.
Diffstat (limited to 'crawl-ref/source/ghost.h')
-rw-r--r-- | crawl-ref/source/ghost.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/ghost.h b/crawl-ref/source/ghost.h index b2afe9b4a5..5f4a23ea68 100644 --- a/crawl-ref/source/ghost.h +++ b/crawl-ref/source/ghost.h @@ -14,7 +14,7 @@ #include "mon-enum.h" #include "mon_resist_def.h" -mon_attack_flavour ugly_thing_colour_to_flavour(unsigned char u_colour); +mon_attack_flavour ugly_thing_colour_to_flavour(uint8_t u_colour); mon_resist_def ugly_thing_resists(bool very_ugly, mon_attack_flavour u_att_flav); class ghost_demon @@ -37,7 +37,7 @@ public: mon_resist_def resists; bool spellcaster, cycle_colours; - unsigned char colour; + uint8_t colour; flight_type fly; monster_spells spells; @@ -48,7 +48,7 @@ public: void init_random_demon(); void init_player_ghost(); void init_ugly_thing(bool very_ugly, bool only_mutate = false, - unsigned char force_colour = BLACK); + uint8_t force_colour = BLACK); void init_dancing_weapon(const item_def& weapon, int power); void ugly_thing_to_very_ugly_thing(); |