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authorAdam Borowski <kilobyte@angband.pl>2012-07-24 16:20:53 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-07-24 17:14:38 +0200
commit6e9b297febed5732aec54ddd7c07fae46d658ee1 (patch)
tree0f3c0328e20fe5535ed7f39056a9f52d5cef6ae5 /crawl-ref/source/ghost.h
parentfeae41c850580a058031f0315162d7bf3a68b4d0 (diff)
downloadcrawl-ref-6e9b297febed5732aec54ddd7c07fae46d658ee1.tar.gz
crawl-ref-6e9b297febed5732aec54ddd7c07fae46d658ee1.zip
Don't use objects with strange constructors for storing monster resists.
This is the same concept as in neunon's branch "smaller-binary", except it goes farther, getting rid of a list of objects with transposed resist types and levels. The old code had an array like: "+++: rC, rF. ++:rElec. -:rPois", which existed only in static constructors which then were converted again to a regular struct. It turns out the whole exercise is nearly pointless: savings are around 27K rather than neunon's 674K; apparently he uses an ANCIENT compiler on a Mac that can't handle static object initializers well.
Diffstat (limited to 'crawl-ref/source/ghost.h')
-rw-r--r--crawl-ref/source/ghost.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/ghost.h b/crawl-ref/source/ghost.h
index e447d1be86..7958a92199 100644
--- a/crawl-ref/source/ghost.h
+++ b/crawl-ref/source/ghost.h
@@ -9,7 +9,6 @@
#include "enum.h"
#include "itemprop.h"
#include "mon-enum.h"
-#include "mon_resist_def.h"
#ifdef USE_TILE
int tile_offset_for_labrat_colour(colour_t l_colour);
@@ -34,7 +33,7 @@ public:
brand_type brand;
attack_type att_type;
attack_flavour att_flav;
- mon_resist_def resists;
+ resists_t resists;
bool spellcaster, cycle_colours;
colour_t colour;