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author | Enne Walker <ennewalker@users.sourceforge.net> | 2010-04-23 16:00:41 -0400 |
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committer | Enne Walker <ennewalker@users.sourceforge.net> | 2010-04-24 11:41:02 -0400 |
commit | a22caea21579cd15007a2c2167d233789a1e01fa (patch) | |
tree | 96a415826979769b7a00a75966df91b785b98b02 /crawl-ref/source/glwrapper-ogl.cc | |
parent | 0f928518b4f7497c0108c1fcab0096c6c369cffb (diff) | |
download | crawl-ref-a22caea21579cd15007a2c2167d233789a1e01fa.tar.gz crawl-ref-a22caea21579cd15007a2c2167d233789a1e01fa.zip |
General coding standards update.
No spaces on parens. Line up function params. Sort includes more
rationally. Put curly braces on their own line. Don't C-style typedef
enum and structs. Put if-clauses on their own line.
Diffstat (limited to 'crawl-ref/source/glwrapper-ogl.cc')
-rw-r--r-- | crawl-ref/source/glwrapper-ogl.cc | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/crawl-ref/source/glwrapper-ogl.cc b/crawl-ref/source/glwrapper-ogl.cc index 5a0f1b3964..875cf9f8f6 100644 --- a/crawl-ref/source/glwrapper-ogl.cc +++ b/crawl-ref/source/glwrapper-ogl.cc @@ -1,8 +1,9 @@ #include "AppHdr.h" -#include "debug.h" - #ifdef USE_TILE +#ifdef USE_GL + +#include "glwrapper-ogl.h" // How do we get access to the GL calls? // If other UI types use the -ogl wrapper they should @@ -11,8 +12,7 @@ #include <SDL_opengl.h> #endif -#ifdef USE_GL -#include "glwrapper-ogl.h" +#include "debug.h" ///////////////////////////////////////////////////////////////////////////// // OGLStateManager @@ -107,33 +107,33 @@ void OGLStateManager::pixelstore_unpack_alignment(unsigned int bpp) void OGLStateManager::draw_primitive(const GLPrimitive &prim) { // Handle errors - if ( !prim.vert_pointer || prim.count < 1 || prim.size < 1 ) + if (!prim.vert_pointer || prim.count < 1 || prim.size < 1) return; - //ASSERT(GLStateManager::_valid(prim.count, prim.mode)); + ASSERT(GLStateManager::_valid(prim.count, prim.mode)); // Set pointers glVertexPointer(prim.vert_size, GL_FLOAT, prim.size, prim.vert_pointer); - if ( prim.texture_pointer ) + if (prim.texture_pointer) glTexCoordPointer(2, GL_FLOAT, prim.size, prim.texture_pointer); - if ( prim.colour_pointer ) + if (prim.colour_pointer) glColorPointer(4, GL_UNSIGNED_BYTE, prim.size, prim.colour_pointer); // Handle pre-render matrix manipulations - if ( prim.pretranslate || prim.prescale ) + if (prim.pretranslate || prim.prescale) { glPushMatrix(); - if ( prim.pretranslate ) + if (prim.pretranslate) { - glTranslatef( prim.pretranslate->x, - prim.pretranslate->y, - prim.pretranslate->z); + glTranslatef(prim.pretranslate->x, + prim.pretranslate->y, + prim.pretranslate->z); } - if ( prim.prescale ) + if (prim.prescale) glScalef(prim.prescale->x, prim.prescale->y, prim.prescale->z); } // Draw! - switch( prim.mode ) + switch (prim.mode) { case GLW_QUADS: glDrawArrays(GL_QUADS, 0, prim.count); @@ -146,7 +146,7 @@ void OGLStateManager::draw_primitive(const GLPrimitive &prim) } // Clean up - if ( prim.pretranslate || prim.prescale ) + if (prim.pretranslate || prim.prescale) { glPopMatrix(); } @@ -157,7 +157,7 @@ void OGLStateManager::delete_textures(size_t count, unsigned int *textures) glDeleteTextures(count, (GLuint*)textures); } -void OGLStateManager::generate_textures( size_t count, unsigned int *textures) +void OGLStateManager::generate_textures(size_t count, unsigned int *textures) { glGenTextures(count, (GLuint*)textures); } @@ -168,7 +168,7 @@ void OGLStateManager::bind_texture(unsigned int texture) } void OGLStateManager::load_texture(unsigned char *pixels, unsigned int width, - unsigned int height, MipMapOptions mip_opt) + unsigned int height, MipMapOptions mip_opt) { // Assumptions... const unsigned int bpp = 4; |