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authorEnne Walker <enne.walker@gmail.com>2010-05-09 21:19:44 -0400
committerEnne Walker <enne.walker@gmail.com>2010-05-14 18:18:53 -0400
commit0a7ddbff93d14ebd2a6566ae52bb696321cfc078 (patch)
treed3b04a8cd25fd0085de390587a63450753710aee /crawl-ref/source/glwrapper-ogl.h
parentb0c5379cbb4de8044c663c8cad067887ea3bde4c (diff)
downloadcrawl-ref-0a7ddbff93d14ebd2a6566ae52bb696321cfc078.tar.gz
crawl-ref-0a7ddbff93d14ebd2a6566ae52bb696321cfc078.zip
Remove unused polygon winding enum.
This doesn't need to be exposed as all implementations handle winding internally.
Diffstat (limited to 'crawl-ref/source/glwrapper-ogl.h')
-rw-r--r--crawl-ref/source/glwrapper-ogl.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/glwrapper-ogl.h b/crawl-ref/source/glwrapper-ogl.h
index 3f3eb408e2..d763584c49 100644
--- a/crawl-ref/source/glwrapper-ogl.h
+++ b/crawl-ref/source/glwrapper-ogl.h
@@ -11,9 +11,6 @@ class OGLStateManager : public GLStateManager
public:
OGLStateManager();
- // State query
- virtual glw_winding winding() { return (GLW_CW); }
-
// State Manipulation
virtual void set(const GLState& state);
virtual const GLState& get_state() const { return (current_state); }