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authorEnne Walker <enne.walker@gmail.com>2010-05-09 21:19:44 -0400
committerEnne Walker <enne.walker@gmail.com>2010-05-14 18:18:53 -0400
commit0a7ddbff93d14ebd2a6566ae52bb696321cfc078 (patch)
treed3b04a8cd25fd0085de390587a63450753710aee /crawl-ref/source/glwrapper.h
parentb0c5379cbb4de8044c663c8cad067887ea3bde4c (diff)
downloadcrawl-ref-0a7ddbff93d14ebd2a6566ae52bb696321cfc078.tar.gz
crawl-ref-0a7ddbff93d14ebd2a6566ae52bb696321cfc078.zip
Remove unused polygon winding enum.
This doesn't need to be exposed as all implementations handle winding internally.
Diffstat (limited to 'crawl-ref/source/glwrapper.h')
-rw-r--r--crawl-ref/source/glwrapper.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/crawl-ref/source/glwrapper.h b/crawl-ref/source/glwrapper.h
index dc5fc6e18c..311f117cfb 100644
--- a/crawl-ref/source/glwrapper.h
+++ b/crawl-ref/source/glwrapper.h
@@ -119,12 +119,6 @@ enum drawing_modes
GLW_RECTANGLE
};
-enum glw_winding
-{
- GLW_CW,
- GLW_CCW
-};
-
// Convenience structure for passing around rectangles
// (or lines) which crawl does a lot of
struct GLWRect
@@ -202,9 +196,6 @@ public:
static void init();
static void shutdown();
- // State query
- virtual glw_winding winding() = 0;
-
// State Manipulation
virtual void set(const GLState& state) = 0;
virtual const GLState& get_state() const = 0;