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authorEnne Walker <ennewalker@users.sourceforge.net>2010-04-23 16:00:41 -0400
committerEnne Walker <ennewalker@users.sourceforge.net>2010-04-24 11:41:02 -0400
commita22caea21579cd15007a2c2167d233789a1e01fa (patch)
tree96a415826979769b7a00a75966df91b785b98b02 /crawl-ref/source/glwrapper.h
parent0f928518b4f7497c0108c1fcab0096c6c369cffb (diff)
downloadcrawl-ref-a22caea21579cd15007a2c2167d233789a1e01fa.tar.gz
crawl-ref-a22caea21579cd15007a2c2167d233789a1e01fa.zip
General coding standards update.
No spaces on parens. Line up function params. Sort includes more rationally. Put curly braces on their own line. Don't C-style typedef enum and structs. Put if-clauses on their own line.
Diffstat (limited to 'crawl-ref/source/glwrapper.h')
-rw-r--r--crawl-ref/source/glwrapper.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/glwrapper.h b/crawl-ref/source/glwrapper.h
index 5ffff93c07..b63670465a 100644
--- a/crawl-ref/source/glwrapper.h
+++ b/crawl-ref/source/glwrapper.h
@@ -1,11 +1,11 @@
#ifndef GL_WRAPPER_H
#define GL_WRAPPER_H
-#include <stdlib.h> // For size_t
-#include <vector> // for std::vector
-
#ifdef USE_TILE
+#include <stdlib.h>
+#include <vector>
+
struct coord_def;
struct GLW_3VF
@@ -52,23 +52,23 @@ enum MipMapOptions
};
// TODO: Ixtli - Remove QUADS entirely.
-typedef enum
+enum drawing_modes
{
GLW_POINTS,
GLW_LINES,
GLW_TRIANGLES,
GLW_TRIANGLE_STRIP,
GLW_QUADS
-} drawing_modes;
+};
struct GLPrimitive
{
GLPrimitive(long unsigned int sz, size_t ct, unsigned int vs,
- const void* v_pt, const void *c_pt, const void *t_pt);
+ const void* v_pt, const void *c_pt, const void *t_pt);
// Primitive Metadata
drawing_modes mode;
- unsigned int vert_size; // Coords per vertex
+ unsigned int vert_size; // Coords per vertex
long unsigned int size;
size_t count;
@@ -121,8 +121,8 @@ public:
virtual void pixelstore_unpack_alignment(unsigned int bpp) = 0;
virtual void reset_view_for_redraw(float x, float y) = 0;
virtual void reset_view_for_resize(coord_def &m_windowsz) = 0;
- virtual void set_transform( const GLW_3VF *trans = NULL,
- const GLW_3VF *scale = NULL) = 0;
+ virtual void set_transform(const GLW_3VF *trans = NULL,
+ const GLW_3VF *scale = NULL) = 0;
virtual void reset_transform() = 0;
virtual void set_current_color(GLW_3VF &color) = 0;
virtual void set_current_color(GLW_4VF &color) = 0;
@@ -135,7 +135,7 @@ public:
virtual void generate_textures(size_t count, unsigned int *textures) = 0;
virtual void bind_texture(unsigned int texture) = 0;
virtual void load_texture(unsigned char *pixels, unsigned int width,
- unsigned int height, MipMapOptions mip_opt) = 0;
+ unsigned int height, MipMapOptions mip_opt) = 0;
// Debug
#ifdef DEBUG