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authorShmuale Mark <shm.mark@gmail.com>2014-07-06 09:20:32 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-07-06 09:28:14 -0400
commit3167ec3d6532df95e4d16b1ec514199c66ec646d (patch)
treecb70f1159ce9cfaa5a82d1f2c5c748aed6ded7c1 /crawl-ref/source/godabil.cc
parentd9acbb9e23001793bc0acb1b6cfed9dedb9d66b7 (diff)
downloadcrawl-ref-3167ec3d6532df95e4d16b1ec514199c66ec646d.tar.gz
crawl-ref-3167ec3d6532df95e4d16b1ec514199c66ec646d.zip
Remove potions of strong poison.
Their peculiar depth restriction meant that when you found them, they were quite harmless. Even if the restriction were removed, they would be basically the same as potions of poison, since when they might be harmful the player would have little enough HP that the weaker potion could kill them. Their weight is distributed evenly among all other potions -- a very slight buff seems like a fine thing to do, especially since potion generation at D:2-10 isn't considered too good.
Diffstat (limited to 'crawl-ref/source/godabil.cc')
-rw-r--r--crawl-ref/source/godabil.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/godabil.cc b/crawl-ref/source/godabil.cc
index e2133326ab..22b4e40ce7 100644
--- a/crawl-ref/source/godabil.cc
+++ b/crawl-ref/source/godabil.cc
@@ -3844,7 +3844,7 @@ static void _gozag_add_bad_potion(CrawlVector &vec)
10, POT_DECAY,
10, POT_LIGNIFY,
5, POT_DEGENERATION,
- 2, POT_STRONG_POISON,
+ 2, POT_POISON,
0);
vec.push_back(what);
}