summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/godabil.h
diff options
context:
space:
mode:
authorSteve Melenchuk <smelenchuk@gmail.com>2014-06-03 11:00:23 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-06-03 11:00:23 -0600
commit9865e3c832263d3fb70204a628d0f0498866dcad (patch)
treeef228c959bee9b7bdc55c3f70317b9f607b2f12f /crawl-ref/source/godabil.h
parentb2ba46968251da1a6d78c01b168626d469f58a31 (diff)
downloadcrawl-ref-9865e3c832263d3fb70204a628d0f0498866dcad.tar.gz
crawl-ref-9865e3c832263d3fb70204a628d0f0498866dcad.zip
Show branch bribability on ^^ screen (dpeg).
There's just enough room here right now to show all of the bribable branches in a game where you have both Snake and Shoals. Hooray. Lair branches only turn up in the display if you know they exist. An alternative is to always display them, or display them only if you don't know they don't exist if they don't.
Diffstat (limited to 'crawl-ref/source/godabil.h')
-rw-r--r--crawl-ref/source/godabil.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/godabil.h b/crawl-ref/source/godabil.h
index b9edd2de5c..d9d67d1d16 100644
--- a/crawl-ref/source/godabil.h
+++ b/crawl-ref/source/godabil.h
@@ -92,6 +92,8 @@ bool gozag_setup_call_merchant(bool quiet = false);
bool gozag_call_merchant();
int gozag_type_bribable(monster_type type, bool force = false);
branch_type gozag_bribable_branch(monster_type type);
+bool gozag_branch_bribable(branch_type branch);
+int gozag_branch_bribe_susceptibility(branch_type branch);
void gozag_deduct_bribe(branch_type br, int amount);
bool gozag_check_bribe_branch(bool quiet = false);
bool gozag_bribe_branch();