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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-02-04 23:00:36 -0700 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-02-16 08:46:45 -0700 |
commit | 98df243970ccce6f0bf579eee038f9b4b57b5ccf (patch) | |
tree | 1817973bcb463f1f85aa266db66eff597b8e3ee7 /crawl-ref/source/godabil.h | |
parent | 4957692b8a01a36e83d02176f295ca869c4a55b7 (diff) | |
download | crawl-ref-98df243970ccce6f0bf579eee038f9b4b57b5ccf.tar.gz crawl-ref-98df243970ccce6f0bf579eee038f9b4b57b5ccf.zip |
Vehumet wrath: employ actual conjurations, not just miscasts.
This hijacks the Dith shadow mimic code to fling monster conjurations at
the player, scaling with XL.
Diffstat (limited to 'crawl-ref/source/godabil.h')
-rw-r--r-- | crawl-ref/source/godabil.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/godabil.h b/crawl-ref/source/godabil.h index d4fd222318..c6936a9d2d 100644 --- a/crawl-ref/source/godabil.h +++ b/crawl-ref/source/godabil.h @@ -76,6 +76,8 @@ bool can_convert_to_beogh(); void spare_beogh_convert(); bool dithmenos_shadow_step(); +monster* shadow_monster(bool equip = true); +void shadow_monster_reset(monster *mon); void dithmenos_shadow_melee(actor* target); void dithmenos_shadow_throw(coord_def target); void dithmenos_shadow_spell(bolt* orig_beam, spell_type spell); |