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authorSteve Melenchuk <smelenchuk@gmail.com>2014-02-04 23:00:36 -0700
committerSteve Melenchuk <smelenchuk@gmail.com>2014-02-16 08:46:45 -0700
commit98df243970ccce6f0bf579eee038f9b4b57b5ccf (patch)
tree1817973bcb463f1f85aa266db66eff597b8e3ee7 /crawl-ref/source/godabil.h
parent4957692b8a01a36e83d02176f295ca869c4a55b7 (diff)
downloadcrawl-ref-98df243970ccce6f0bf579eee038f9b4b57b5ccf.tar.gz
crawl-ref-98df243970ccce6f0bf579eee038f9b4b57b5ccf.zip
Vehumet wrath: employ actual conjurations, not just miscasts.
This hijacks the Dith shadow mimic code to fling monster conjurations at the player, scaling with XL.
Diffstat (limited to 'crawl-ref/source/godabil.h')
-rw-r--r--crawl-ref/source/godabil.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/godabil.h b/crawl-ref/source/godabil.h
index d4fd222318..c6936a9d2d 100644
--- a/crawl-ref/source/godabil.h
+++ b/crawl-ref/source/godabil.h
@@ -76,6 +76,8 @@ bool can_convert_to_beogh();
void spare_beogh_convert();
bool dithmenos_shadow_step();
+monster* shadow_monster(bool equip = true);
+void shadow_monster_reset(monster *mon);
void dithmenos_shadow_melee(actor* target);
void dithmenos_shadow_throw(coord_def target);
void dithmenos_shadow_spell(bolt* orig_beam, spell_type spell);