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authorAdam Borowski <kilobyte@angband.pl>2011-09-16 14:54:10 +0200
committerAdam Borowski <kilobyte@angband.pl>2011-09-16 16:33:12 +0200
commitae53c24cfd6c9339d9a883f088134e976c27e03b (patch)
tree0a42e6d977e871c0509acb4b1fff4bdd97ad0e46 /crawl-ref/source/godabil.h
parentb9db255f46bfc2f8133f9a5ca8005ba4e181ff30 (diff)
downloadcrawl-ref-ae53c24cfd6c9339d9a883f088134e976c27e03b.tar.gz
crawl-ref-ae53c24cfd6c9339d9a883f088134e976c27e03b.zip
Make Cheibriados' slowness passive.
This deals with problems with races with few or no slots that can be ponderified, removes the problem of Octopodes shedding all their slowness in 20 aut, and fixes the issue of losing +5 to all stats just to bad luck hunting for that glove or hat. There's a buff in that Cheibriadites may now use randarts, and nerf in that they can no longer disrobe to gain speed. Items ponderified with the ability is reverted to their normal state (enchantable, corrodeable, ...), ponderousness goes back to its old status of a very bad platemail brand / unrand property. You may at most use it for a miniscule speed-up in gaining Chei's piety -- and even that I consider to be bad. After all, a lazy person would do anything but exercise wearing overencumbering armour.
Diffstat (limited to 'crawl-ref/source/godabil.h')
-rw-r--r--crawl-ref/source/godabil.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/godabil.h b/crawl-ref/source/godabil.h
index 5394f923ea..749817f558 100644
--- a/crawl-ref/source/godabil.h
+++ b/crawl-ref/source/godabil.h
@@ -66,8 +66,6 @@ bool fedhas_evolve_flora();
void lugonu_bend_space();
-bool is_ponderousifiable(const item_def& item);
-bool ponderousify_armour();
void cheibriados_time_bend(int pow);
int cheibriados_slouch(int pow);
void cheibriados_time_step(int pow);