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authorSteve Melenchuk <smelenchuk@gmail.com>2014-01-09 20:20:56 -0700
committerSteve Melenchuk <smelenchuk@gmail.com>2014-01-10 11:27:23 -0700
commitc961fcdee648c1d4480faa3625dd4e7946c9a1ed (patch)
tree8fa4a0f093e039c48a249ab76ecef7b91eddf0bb /crawl-ref/source/godabil.h
parenta3a0f48aab735b2cba3a86c79a90fd6d840d5877 (diff)
downloadcrawl-ref-c961fcdee648c1d4480faa3625dd4e7946c9a1ed.tar.gz
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Shadow god: Shadow Mimic.
At a 10% chance at 4* piety up to 50% at 200 piety, you get an extra "shadow action" on melee, ranged attacks, or spells, where a shadow of your species and HD equal to your XL attacks with a +0 plain version of the relevant weapon or casts the relevant targeted spell. Having the full-powered version of the spell get cast here probably should be toned down somehow; it's significantly better than the other possible mimicked actions.
Diffstat (limited to 'crawl-ref/source/godabil.h')
-rw-r--r--crawl-ref/source/godabil.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/godabil.h b/crawl-ref/source/godabil.h
index 243222a373..3a0ca2b7a1 100644
--- a/crawl-ref/source/godabil.h
+++ b/crawl-ref/source/godabil.h
@@ -76,4 +76,7 @@ bool can_convert_to_beogh();
void spare_beogh_convert();
bool dsomething_shadow_step();
+void dsomething_shadow_melee(actor* target);
+void dsomething_shadow_throw(coord_def target);
+void dsomething_shadow_spell(coord_def target, spell_type spell);
#endif