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authorRaphael Langella <raphael.langella@gmail.com>2011-03-20 01:46:02 +0100
committerRaphael Langella <raphael.langella@gmail.com>2011-03-20 01:48:37 +0100
commit0c9c6ae09670b2f6c16934425f2c45343e52c958 (patch)
treef1423ec47453a0977222f537cb376293195aa6a4 /crawl-ref/source/godpassive.h
parente69d535a709e1f7e4bd4a500e7d7486667c9bd3c (diff)
downloadcrawl-ref-0c9c6ae09670b2f6c16934425f2c45343e52c958.tar.gz
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New Ashenzari passive ability: identify monster equipment.
When new monsters come into view, Ashenzari has a chance to warn you if the monster's equipment is branded. The chance is boundedness/3 (guaranteed when fully bounded) for each piece of equipment. Doesn't identify wands yet.
Diffstat (limited to 'crawl-ref/source/godpassive.h')
-rw-r--r--crawl-ref/source/godpassive.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/godpassive.h b/crawl-ref/source/godpassive.h
index 90a3d53fc8..720c874584 100644
--- a/crawl-ref/source/godpassive.h
+++ b/crawl-ref/source/godpassive.h
@@ -6,6 +6,7 @@
#ifndef GODPASSIVE_H
#define GODPASSIVE_H
+#include "mon-info.h"
#include "religion-enum.h"
enum che_boost_type
@@ -41,6 +42,7 @@ int ash_bondage_level(int type_only = 0);
void ash_check_bondage();
bool ash_id_item(item_def& item, bool silent = true);
void ash_id_inventory();
+void ash_id_monster_equipment(monster* mon);
int ash_detect_portals(bool all);
monster_type ash_monster_tier(const monster *mon);