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authorSteve Melenchuk <smelenchuk@gmail.com>2014-04-13 22:09:40 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-07 18:23:24 -0600
commit17db3c18ea0925d927a7770c43f3187d963e1253 (patch)
tree9dc2174b74b4a2b2abdd61f606422493ab283d96 /crawl-ref/source/godpassive.h
parentbef5296d49176f7f15cc0adaad85c62ea3366fbd (diff)
downloadcrawl-ref-17db3c18ea0925d927a7770c43f3187d963e1253.tar.gz
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Qazlal: Elemental Adaptation.
Taking damage from an elemental attack sometimes causes you to gain a temporary point of resistance in that element (overriding the other temporary resistances). This includes "earth attacks", i.e. physical damage, which give you a 3 AC boost. Thanks again to mikee for initially suggesting this idea.
Diffstat (limited to 'crawl-ref/source/godpassive.h')
-rw-r--r--crawl-ref/source/godpassive.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/godpassive.h b/crawl-ref/source/godpassive.h
index 89fc5cea50..431a598f9b 100644
--- a/crawl-ref/source/godpassive.h
+++ b/crawl-ref/source/godpassive.h
@@ -35,5 +35,6 @@ map<skill_type, int8_t> ash_get_boosted_skills(eq_type type);
int gozag_gold_bonus();
int qazlal_sh_boost(int piety = you.piety);
void qazlal_storm_clouds();
+void qazlal_element_adapt(beam_type flavour, int strength);
#endif