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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-04-13 22:09:40 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-07 18:23:24 -0600 |
commit | 17db3c18ea0925d927a7770c43f3187d963e1253 (patch) | |
tree | 9dc2174b74b4a2b2abdd61f606422493ab283d96 /crawl-ref/source/godpassive.h | |
parent | bef5296d49176f7f15cc0adaad85c62ea3366fbd (diff) | |
download | crawl-ref-17db3c18ea0925d927a7770c43f3187d963e1253.tar.gz crawl-ref-17db3c18ea0925d927a7770c43f3187d963e1253.zip |
Qazlal: Elemental Adaptation.
Taking damage from an elemental attack sometimes causes you to gain a
temporary point of resistance in that element (overriding the other
temporary resistances). This includes "earth attacks", i.e. physical
damage, which give you a 3 AC boost.
Thanks again to mikee for initially suggesting this idea.
Diffstat (limited to 'crawl-ref/source/godpassive.h')
-rw-r--r-- | crawl-ref/source/godpassive.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/godpassive.h b/crawl-ref/source/godpassive.h index 89fc5cea50..431a598f9b 100644 --- a/crawl-ref/source/godpassive.h +++ b/crawl-ref/source/godpassive.h @@ -35,5 +35,6 @@ map<skill_type, int8_t> ash_get_boosted_skills(eq_type type); int gozag_gold_bonus(); int qazlal_sh_boost(int piety = you.piety); void qazlal_storm_clouds(); +void qazlal_element_adapt(beam_type flavour, int strength); #endif |